Hello gamers, We’ve just released a patch addressing several critical bugs and crashes in the demo, along with other improvements.
Full notes
Full Dream Eaters.exe update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello gamers,
What changed
3 fixes0 additions4 changes0 removals
Performance
Server
Fixes
UI and audio
changedWe’ve just released a patch addressing several critical bugs and crashes in the demo, along with other improvements. Here’s the full list of changes:
changedImproved Networking: We’ve implemented a new networking technique that should help players with strict network rules connect to each other via NAT punch-through. Please let us know if you’re still experiencing connectivity issues, as your feedback will help us pinpoint the problem more precisely.
fixedCrash Fix on Host Exit: Fixed an issue where the game would crash if the host left or restarted while players were using voice chat.
changedSmoother Interaction: Hold interactions (e.g., holding a button to perform an action) are now handled locally. This significantly reduces input delay and improves responsiveness, especially for players with higher ping.
fixedAnimation Bug Fix: Resolved a bug where animations would break when all players died.
fixedSettings Bug Fix for New Players: Fixed an issue where newly joined players without a save file would experience broken or missing settings—particularly audio and voice settings.
Dream Eaters.exe changes
changedWe’ve just released a patch addressing several critical bugs and crashes in the demo, along with other improvements. Here’s the full list of changes:
changedImproved Networking: We’ve implemented a new networking technique that should help players with strict network rules connect to each other via NAT punch-through. Please let us know if you’re still experiencing connectivity issues, as your feedback will help us pinpoint the problem more precisely.
fixedCrash Fix on Host Exit: Fixed an issue where the game would crash if the host left or restarted while players were using voice chat.
changedSmoother Interaction: Hold interactions (e.g., holding a button to perform an action) are now handled locally. This significantly reduces input delay and improves responsiveness, especially for players with higher ping.
fixedAnimation Bug Fix: Resolved a bug where animations would break when all players died.
We’ve just released a patch addressing several critical bugs and crashes in the demo, along with other improvements. Here’s the full list of changes:
AddedImproved NetworkingWe’ve implemented a new networking technique that should help players with strict network rules connect to each other via NAT punch-through. Please let us know if you’re still experiencing connectivity issues, as your feedback will help us pinpoint the problem more precisely.
FixedCrash Fix on Host ExitFixed an issue where the game would crash if the host left or restarted while players were using voice chat.
Smoother Interaction: Hold interactions (e.g., holding a button to perform an action) are now handled locally. This significantly reduces input delay and improves responsiveness, especially for players with higher ping.
FixedAnimation Bug FixResolved a bug where animations would break when all players died.
FixedSettings Bug Fix for New PlayersFixed an issue where newly joined players without a save file would experience broken or missing settings—particularly audio and voice settings.
Audio Adjustments: Rebalanced overall audio volumes and made several minor adjustments to improve sound quality and consistency.