Full notes
Full Dream Eaters.exe update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We have released a major update to the demo, including public lobbies and important improvements.
What changed
- Gameplay
- Server
- Performance
- UI and audio
Dream Eaters.exe changes
Changelog:
Public lobbies enabled
You can now set your lobby name and choose public or invite only options when creating lobbies
Send Steam friend requests directly to other players in-game
Hosts can now kick players before the match starts
In-game critical notifications for when players leave, get kicked or disconnect due to internet issues
Spectator mode for downed players, also indicators showing who is spectating you
Network optimization and increased bandwidth
Fixed an issue where background friend info requests caused network hitches
Improved UI
What’s Next:
We are also working on a significant gameplay and visual overhaul that will be released in one to two months. This update will bring the demo closer to the full game experience.
Planned features include:
A brand-new custom player character model and gameplay (a big surprise we cannot wait to share)
The demo puzzle section is getting a rework that keeps things simple but makes the experience more fun
Monsters will be able to break doors and obstacles
Players will gain the ability to build and repair broken doors and obstacles, as well as set traps to survive
Additional unique player abilities (to be revealed later)
Source
Changelog.gg summarizes and formats this update. How we read updates.
