In this update1
Full notes
Full DREADZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors,
What changed
- Balance
- Fixes
- Server
- Performance
- Gameplay
- UI and audio
DREADZONE changes
Happy New Year! and best wishes to everyone! We wish you greatness, happiness, and a successful, fulfilling new year ahead. We’re starting the year strong with a small hotfix update on day one, bringing important fixes, improvements, and balance tweaks.
Thank you for playing and supporting Dreadzone — we truly appreciate you from the bottom of our hearts.
🛠️ Patch Notes
Fixes
Fixed client character physics replication issues
Fixed replication issues with mutant animations
Fixed replication buffering issues
Fixed overall networking issues and client replication
Fixed certain hit detection issues in multiplayer
Fixed rendering optimization issues
Fixed performance issues related to resolution quality
Improvements & Tweaks
Improved and tweaked client replication systems
Improved network and replication performance
Improved overall rendering performance
Tweaked and balanced NPC and player stats
Tweaked and balanced loot tables and drop rates, and more
Tweaked and improved the effect of certain graphic settings
Note: For anyone experiencing performance issues with DLSS, try switching to FSR and then back to DLSS, or use FSR instead to see if it works better for your system. Players on lower-end PCs can also use the Potato graphics preset and lower the Foliage graphic settings for improved performance.
Once again, thank you for your continued support and feedback. As always, stay safe, chill gaming, and we’ll see you in the zone.
— The Dreadzone Team
Source
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