In this update1
Full notes
Full DREADZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello survivors,
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Events
DREADZONE changes
As always, we want to start by thanking you for the continued support, feedback, suggestions, and bug reports. To all the kind-hearted players on Steam, Discord, and everyone playing — we truly appreciate you. Your support helps us keep improving the game every step of the way.
We’ve been working on some requested features in this update, focused on accessibility and improving overall gameplay comfort.
We’ve added the option to enable a Screen Crosshair, helping players with hip fire accuracy, bow aiming, and especially improving usability for controller players.
We’ve also added Hit Markers as an optional feature.
All of these options are located in the Gameplay Settings, are completely optional, and are OFF by default.
We’ve also fixed several issues related to graphic settings and upscaling, and we recommend resetting your Gameplay and Graphic Settings to Default, as this may improve performance and stability.
🛠️ Patch Notes:
Fixed certain optimization issues related to upscaling
Fixed minor UI config-related issues
Fixed some graphic settings override issues
Added option to enable/disable Hit Markers
Added option to enable/disable Screen Crosshair
Added new enemy type: Flyable “Mutated Vulture”
Balancing and tweaking to Patrol Helicopter
Balancing and tweaking to certain Mutants
Tweaking to certain AI stats
New additions and changes to random events
We wish you all a great time, a chill and relaxing period, and as always — happy gaming!
We also wish you all a great weekend ahead, full of good vibes and fun.
— The Dreadzone Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
