Full notes
Full DREADZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello survivors,
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
- Balance
Thank you all once again for the amazing support, feedback, suggestions, and bug reports. To the kind-hearted people on Steam, Discord, and everyone playing the game — we appreciate you deeply. Your support helps shape the development of Dreadzone and keeps us motivated every single day.
This update is another step forward, bringing new features, improvements, fixes, and performance boosts. Bigger updates take time, but we’re progressing steadily — thank you for your patience.
🛠️ Patch Notes:
Fixed bug related to Antenna Mission horde spawns
Fixed minor bugs related to UI elements
Fixed rendering issues that caused performance drops
Fixed bugs related to mission entity spawns
Fixed entity spawn performance issues
Improved fluid physics and performance
Improved overall optimization and performance
Improved and tweaked Crossbow equip animations
Tweaked loot pool tables
Added new tool: Scanner
Added new weapon: Flamethrower
Added new ammo type: Napalm
Added Napalm crafting recipe to the Ammo Table
Added Flamethrower crafting recipe to the Fabricator
Added Burning Active Effect — creatures and NPCs can now be ignited and take damage over time
Added new mutant variation: Radioactive Mutant
Added New Mission Giver: Rex
Located at the central outpost
Added new missions and rewards
Added radioactive objects
Added new item to the loot table
Steam post imageSteam post imageSteam post image
This update brings new gameplay depth, more updates are on the way — and we’re already working on what’s next.
We want to wish everyone a great, calm, chill, and happy weekend — and as always, happy gaming survivors!
— The Dreadzone Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
