Full notes
Full DREADHOLM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Events
0.7.5 Content Update
## Content
New World Boss - Morhaus Ascendant - The chirurgeon refused to die in the Silent Ward. He spawns in the new area to the South East of the Silent Ward on the same timer as other World Bosses.
5 Unique drops, 4 class specific off hand equipments, and 1 trinket for all classes.
New mount
2 new crafting materials for next weeks update dropped from new trash mobs and world boss
Regional music, you may notice new music in 3 spots. More zones will have music replaced as fast as possible!
## Combat
Shattered enemies now drop loot boxes
Crit CD passive applied a 15% multiplicative reduction per crit, better aligning with new description
Mage passive tiers are now matching other passives for other classes
## Adjustments
T4 Boss Morhaus, slowed his entire kit, and lowered the cast multiplier on enrage to give players a chance to survive the circle of death
Gold drops globally nerfed outside of WB and Dungeons
AH listings now show item value in both the listing and the mailbox payout
Player stats now transmit crit mult, mana regen, lifesteal, and heal power
## Stability and QoL
Leaving a dungeon while dead now revives you instead of teleporting your dead self making you effectively immortal
Fixed the "limbo" bug where a player could end up trapped in a dungeon.
The dungeon lobby will now refuse to start if anyone is still physically in a dungeon isntance
Reward portal exit uses same safety net so a victory cannot teleport you to a dead instance somehow
Source
Changelog.gg summarizes and formats this update. How we read updates.
