Full notes
Full DREADHOLM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Server
- Balance
- UI and audio
DREADHOLM changes
## Content Multiple new quests, continuing off the storyline after Captain Voss, eventually leading the player to Melis.
Framework for events, titles, chat badges, world buffs, and more to be revealed at a later date. Lighthouse quest now completable, our first LONG quest!
## Adjustments
Pretty much every enemy across the board got an XP buff, to make the 1-20 ish area much easier. An average of 40 more XP per enemy.
Quest XP also adjusted up as well, an average of 225 more XP per quest completion.
Mining now uses the same system as woodcutting.
XP for mining adjusted, Targe from 10 - 25 xp per ore, orac from 25 -> 50 per ore.
## Bug Fixes
Fixed a bug where the client wouldn't immediately reflect items that were area looted.
Fixed a bug where NPCs that contained dialog to end a quest wouldn't show a "?" above their head as intended.
Fixed a bug where the server would overwrite the client's prediction when chopping/mining causing the player to face the wrong direction for one frame of the action.
Fixed a bug where damage buffs from potions couldn't stack with damage buffs from abilities.
Fixed a UI scaling bug on the character select screen causing text overflow out of the buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
