HomeGamesUpdatesPricingMethodology
Steam News11 May 20261mo ago

0.7.4 Content Update

0.7.4 Content Update ## Content New Dungeon - The Silent Ward (Level 30+) - A plague ravaged cathedral ward, once used to store the sick at the beginning of the Withering Plague that spread across Eldergard.

Full notes

Full DREADHOLM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions12 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Server
addedNew Dungeon - The Silent Ward (Level 30+) - A plague ravaged cathedral ward, once used to store the sick at the beginning of the Withering Plague that spread across Eldergard. Some say they can still hear the sounds of Morhaus, the church's chirurgeon from the halls below.
changed3 full armor sets : Plaguesworn, Harbinger, and Chirurgeon sets.
added2 new trinkets : Vial of Last Rites, and Morhaus' Heart
addedNew Stat - Wisdom Full Wisdom stat now live - a new axis for healing and support builds. WIS scales healing and shield abilities and gives mana regen.
addedNew Mage Abilities : Arcane Explosion (L4), Arcane Barrage (L16), Arcane Surge (L20)
addedNew Mage Passives : Expanded Mind, Arcane Focus, Spell Echo, Arcane Overload, Arcane Mastery

0.7.4 Content Update

## Content

New Dungeon - The Silent Ward (Level 30+) - A plague ravaged cathedral ward, once used to store the sick at the beginning of the Withering Plague that spread across Eldergard. Some say they can still hear the sounds of Morhaus, the church's chirurgeon from the halls below.

  • 3 full armor sets : Plaguesworn, Harbinger, and Chirurgeon sets.

  • 2 new trinkets : Vial of Last Rites, and Morhaus' Heart

New Stat - Wisdom Full Wisdom stat now live - a new axis for healing and support builds. WIS scales healing and shield abilities and gives mana regen.

Full stat rework

New Mage Abilities : Arcane Explosion (L4), Arcane Barrage (L16), Arcane Surge (L20)

New Mage Passives : Expanded Mind, Arcane Focus, Spell Echo, Arcane Overload, Arcane Mastery

## Combat

Total combat overhaul

Ranged attacks should no longer "miss", and should travel and land like true projectiles. Desync may still exist, but the projectiles should more "home" to their targets.

Dodge chance actually functions as intended.

Damage formula unified - stats, armor, weapon damage all interact consistently across all paths.

Crit chance and crit damage from passives now show up in your character panel.

Bosses enrage phases actually work as intended.

Bosses properly reset aggro when a player dies.

Floating damage numbers on boss abilities now show real damage after defense so you know what actually hit you.

Warrior Execute ability now 1.5x base, scales up to 2.5x on targets with low HP.

Priest healing progression rebalanced across levels.

DoT/HoT scaling is now total contribution rather than per-tick, and DoT scales off of class' main stat.

Hidden Grove weaponry scaled up to fit between l14 - l20 weapons from WB.

Unique weapon mechanics properly wired in.

New crit mult / mana regen on gear.

Multishot abilities actually server-side multishot rather than just visually.

## Adjustments

Tidecaller Bolt (Tidecaller's Staff) now applies cold stacks with a 25% chance to proc slow, faster cooldown.

Briar Shot (Briarwood Longbow) damage reduced to be more in line with other weapons of its level.

Living Blade (Grovekeepers Greatsword) now heals for 5% of damage dealt.

# QOL

Mobs drop aggro on death correctly, instead of chasing you to respawn in dungeons.

Auction house now shows which class is required for an item.

Source

Steam News / 11 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.