Full notes
Full Dread Admiral update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, here are the patch notes for today's Demo build!
What changed
- Balance
- Fixes
- UI and audio
- Performance
- Server
Patch Notes
Balance:
Refineries now give -100 VP each, to a minimum of 0. (Negative mods are not multiplied by Long Term Planning.)
Cities now give scaling VP per "tier" above Small (breakpoints at 200@25/500@50/700@75). This bonus is not based on current population, only a city's display size. Having a city reach 0 will reset this bonus.
DD and SDD Hp increased by 1
Patrols effectiveness increased 33%
Interceptors' effectiveness increased 50%
General:
Fixed a hang regarding incompatible saves between versions.
Hud Description revamp
Planes shot down while close to landing should now crash as normal (and likely into the carrier!)
Fixed an issue in AI logic that caused it to sometimes skip activations due to how it calculated Patrols.
Minor:
Added 2 more 'ship sink' explosion SFX
Minimap enlarged
Possible fix for occasional 3-sortie carrier usage with 9th plane.
Possible fix for the issue where an exit-game attempt never finishes.
Turn number starts on 1 instead of 0 now.
PSA: The patch notes will be changing!
As I continue development on D.A., the Build ID notes are not long-term feasible, and I will be sunsetting them in the upcoming update with easier-to-follow designations, and the Patch note posting will resume here and on Discord!
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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
I am always available to talk in our Community Discord Server!
Thank you for reading and catch you in the next one!
Source
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