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Steam News18 May 20261mo ago

Demo Release for Oceanfest

In celebration of our part in Oceanfest, the Demo has released today. Included in it are: Quick Battle Mode - 15-20 minutes of two fleets that you've customized slamming into eachother. Whoever's Flagship survives wins.

Full notes

Full Dread Admiral update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedNew Features include:
changedUI to customize your Flagship , whether it be additional planes, HP, turrets, or similar. The various locked options will be unlockable in the real game and the amount of 'FP' or Flagship points will scale with your 'rank' and 'prestige'.
changedBalance updates focusing on bringing out more of the early/mid game, Note: in the full game, the intended late game is a focus on Victory Points and/or Superships.
addedIn addition, there have been extensive UI and UX updates to make new player's experience and integration as easy as possible.

In celebration of our part in Oceanfest, the Demo has released today. Included in it are:

  • Quick Battle Mode - 15-20 minutes of two fleets that you've customized slamming into eachother. Whoever's Flagship survives wins.

  • Skirmish mode - 20-60 minutes of capturing cities, fortifying them, and trying to win on either scoring Victory Points or destroying the opponent's Flagship.

New Features include:

  • UI to customize your Flagship, whether it be additional planes, HP, turrets, or similar. The various locked options will be unlockable in the real game and the amount of 'FP' or Flagship points will scale with your 'rank' and 'prestige'.

  • A limited selection of fleet perks, where the real game currently has 26 already! In the real game, these will be earned like achievements - for example capturing opposing Tech Labs will unlock super-ship tech labs for yourself.

  • Opponents have fleet preferences - be it 'brawling', submarines, air superiority, or smaller ships; the opponent's not only respond to your fleet composition, but they will do so depending on their preferences. (Note: only affect in game ship building. They will generate fleets as normal currently.)

  • In game help videos that showcase simple actions, ensuring that you can quickly dive in.

  • Balance updates focusing on bringing out more of the early/mid game, Note: in the full game, the intended late game is a focus on Victory Points and/or Superships.

In addition, there have been extensive UI and UX updates to make new player's experience and integration as easy as possible.

I hope you try it out, leave a review, and wishlist!

Source

Steam News / 18 May 2026

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