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Steam News23 June 20261mo ago

Demo Update Version 0.6.4

Hey all, here are the patch notes for today's Demo build! Dread Admiral Demo Patch Notes 0.6.

In this update7

Full notes

Full Dread Admiral update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions15 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Events
  • Server
changedGeneral:Mission Objectives will now be Green/Red in the objective window based on their current Success/Failure state
addedBalance:Destroyers - Added light torpedo attack (identical to Pt boat), Reduced Cannon damage by 1 to compensate somewhat, Increased cost from 14 to 16
changedBalance:If the Black Fleet is in the area, Black Fleet turns tick down at twice the rate (affects the next mission)
fixedBalance:Fixed a bug with Patrol's damage. They should once again shoot down planes.
changedBalance:Enemy VP is now subtracted from the player's when determining bonus turns in the Campaign (to a minimum of 0). Balancing remaining turns is ongoing - this is mostly to address that Enemy VP currently doesn't have an impact on the player.
changedBalance:The number of default Black Fleet Delay turns per map changed from 20 to 22. This change is to compensate for the 2-4 turns per map potentially lost by Enemy VP. (Note: these will be impacted by difficulty level in the future.)
number of default Black Fleet Delay turns per map2022number of default Black Fleet Delay turns per map increased, nerf

Dread Admiral changes

changedMission Objectives will now be Green/Red in the objective window based on their current Success/Failure state
addedDestroyers - Added light torpedo attack (identical to Pt boat), Reduced Cannon damage by 1 to compensate somewhat, Increased cost from 14 to 16
changedIf the Black Fleet is in the area, Black Fleet turns tick down at twice the rate (affects the next mission)
fixedFixed a bug with Patrol's damage. They should once again shoot down planes.
changedEnemy VP is now subtracted from the player's when determining bonus turns in the Campaign (to a minimum of 0). Balancing remaining turns is ongoing - this is mostly to address that Enemy VP currently doesn't have an impact on the player.

Hey all, here are the patch notes for today's Demo build!

Dread Admiral Demo

Patch Notes 0.6.4

General:

  • Mission Objectives will now be Green/Red in the objective window based on their current Success/Failure state

Balance:

  • Destroyers - Added light torpedo attack (identical to Pt boat), Reduced Cannon damage by 1 to compensate somewhat, Increased cost from 14 to 16

  • If the Black Fleet is in the area, Black Fleet turns tick down at twice the rate (affects the next mission)

  • Fixed a bug with Patrol's damage. They should once again shoot down planes.

  • Enemy VP is now subtracted from the player's when determining bonus turns in the Campaign (to a minimum of 0). Balancing remaining turns is ongoing - this is mostly to address that Enemy VP currently doesn't have an impact on the player.

  • The number of default Black Fleet Delay turns per map changed from 20 to 22. This change is to compensate for the 2-4 turns per map potentially lost by Enemy VP. (Note: these will be impacted by difficulty level in the future.)

  • 'Protect City' will no longer spawn the additional enemy fleet in the 'ambush' location. This should make it easier to defend the city.

UI:

  • Earned turns now fly their clocks to the Black Fleet clock to make the mechanic more obvious

  • Flying enemy ship panels once again outlined in red

  • Map lines are now correctly drawn below map nodes.

  • (Campaign)Personalities should now update to Dread Admiral when a normal Admiral is destroyed

  • Ships will now display attack ranges on mouse hover

  • Population required for Building is now in their tooltips/descriptions.

  • Full Screen Fade is now optional (found in the options menu)

  • Black Fleet clock should now fly to the correct location when ticking up

Minor:

  • Fixed an issue where enemy Flagships would spawn in the middle of the map on campaign missions

  • Planes now get their bonus fly-home speed even while being shot at. (UX change)

  • Minimap now has +/- buttons for zooming

  • A warning message appears at the beginning of a mission to alert you of map modifiers (if those modifiers were not hidden)

  • Fixed reward messages for "Intel" rewards.

  • Fixed "Intel" rewards

  • Default messages in Mission Summary are now more obvious to assist in reporting bugs.

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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading and catch you in the next one!

Source

Steam News / 23 June 2026

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