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Steam News16 June 202617d ago

Demo update version 0.6.0

Hey all, here are the patch notes for today's Demo build! Dread Admiral Demo Patch Notes Gameplay: Added Demo Campaign! Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.

Full notes

Full Dread Admiral update

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Repeated intro

Hey all, here are the patch notes for today's Demo build!

What changed

1 fix1 addition9 changes2 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Server
addedGameplay:Added Demo Campaign!
changedGameplay:Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.
changedBalance:Transports now reduce the Income and VP of enemy cities that they besiege by 50%.
fixedMinor:Fixed various bugs related to Cities changing teams
changedMinor:Pillbox upgrades should now be destroyable, as intended. (Currently, the max chance is 15%, determined by net damage to the city.)
changedMinor:Cities now spawn a text bubble about their income/vp generation when performing their growth routines

Dread Admiral Demo

Patch Notes

Gameplay:

  • Added Demo Campaign!

  • Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.

Balance:

  • Transports now reduce the Income and VP of enemy cities that they besiege by 50%.

Minor:

  • Fixed various bugs related to Cities changing teams

  • Pillbox upgrades should now be destroyable, as intended. (Currently, the max chance is 15%, determined by net damage to the city.)

  • Cities now spawn a text bubble about their income/vp generation when performing their growth routines

  • Remaining action highlights now differentiate between Recon or Movement for carriers.

  • Moved the wait for patrols to land to before the turn swap.

  • Recon pip now goes away on use rather than when the Recon is finished.

  • Ai should no longer recon the same submarine multiple times

  • Ai should no longer spam patrols when it already has patrols

  • 'Go to next unit' will now select that unit

  • Minor optimization to the 'action panel' calculations for legal moves

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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

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Thank you for reading and catch you in the next one!

Source

Steam News / 16 June 2026

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