Full notes
Full Dread Admiral update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, here are the patch notes for today's Demo build!
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Server
Patch Notes
Gameplay:
Added Demo Campaign!
Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.
Balance:
Transports now reduce the Income and VP of enemy cities that they besiege by 50%.
Minor:
Fixed various bugs related to Cities changing teams
Pillbox upgrades should now be destroyable, as intended. (Currently, the max chance is 15%, determined by net damage to the city.)
Cities now spawn a text bubble about their income/vp generation when performing their growth routines
Remaining action highlights now differentiate between Recon or Movement for carriers.
Moved the wait for patrols to land to before the turn swap.
Recon pip now goes away on use rather than when the Recon is finished.
Ai should no longer recon the same submarine multiple times
Ai should no longer spam patrols when it already has patrols
'Go to next unit' will now select that unit
Minor optimization to the 'action panel' calculations for legal moves
Follow our Socials, join the Discord!
As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
I am always available to talk in our Community Discord Server!
Thank you for reading and catch you in the next one!
Source
Changelog.gg summarizes and formats this update. How we read updates.
