HomeGamesUpdatesMethodology
Steam News18 June 20264d ago

Elemental and Junk Update (v95)

Elemental and Junk Update (v95) This update focuses on elemental surfaces, spell cleanup, traps, junk loot, shops, early-zone pacing, targeting, and UI polish. Added Added Ice Storm and Summon Insects spells.

Full notes

Full Dragonwake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions12 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Performance
changedElemental and Junk Update (v95)This update focuses on elemental surfaces, spell cleanup, traps, junk loot, shops, early-zone pacing, targeting, and UI polish.
addedAddedAdded Ice Storm and Summon Insects spells.
addedAddedAdded spell critical hits for qualifying attack spells.
addedAddedAdded wet and oily actor conditions, including surface-based combat effects.
addedAddedAdded ground targeting for several elemental spell and item effects.
addedAddedAdded bulk vendor examine for unidentified gear.

Elemental and Junk Update (v95)

This update focuses on elemental surfaces, spell cleanup, traps, junk loot, shops, early-zone pacing, targeting, and UI polish.

Added

  • Added Ice Storm and Summon Insects spells.

  • Added spell critical hits for qualifying attack spells.

  • Added wet and oily actor conditions, including surface-based combat effects.

  • Added ground targeting for several elemental spell and item effects.

  • Added bulk vendor examine for unidentified gear.

  • Added shops to all innkeepers.

  • Added weapon skill charts to the catalog.

  • Added an Android fullscreen gamepad layout option.

  • Added player conditions to the effects list.

Changed

  • Reworked elemental surfaces: oil, acid, fire, ice, water, wet, and oily reactions are now more consistent and turn-based.

  • Ice can now slide the player on failed movement checks; oil can knock the player prone.

  • Rebalanced trap saves, damage, prompt text, and zone-specific trap mixes.

  • Reworked junk loot into clearer junk items.

  • Rebalanced the Appraisal skill.

  • Adjusted Sorcerer spell progression, Blood Seal ratios, starting gear, and level-up spell choices.

  • Rebalanced hunger, camping nutrition, and passive HP regeneration.

  • Rebalanced Goblin Cave and Havenford Mines.

  • Rebalanced vendor stock and item turnover.

  • Rebalanced armor weights and burden.

  • Tweaked artifact drop rates.

  • Doubled Edge Paste and weapon oil durations.

  • Merged lantern oil and oil flasks into a single Oil Flask item.

Fixed

  • Fixed caster level-up spell offers and starting spell list coverage.

  • Fixed invalid generated item affixes.

  • Fixed Sleep, Minor Illusion, False Life, Primordial Flash, Frost Spike, Acid Splash, and Call Lightning edge cases.

  • Fixed slippery-surface roll messages, trap roll punctuation, and auto-walk prompt syntax.

  • Fixed wand targeting returns, inventory behavior after wand casts, thrown oil/water auto-targeting, and targeting camera stability.

  • Fixed shield attack penalties and pit attacks.

  • Fixed Street Tricks tool preservation.

  • Fixed darkvision terrain lighting.

  • Fixed message overflow acknowledgement before monster turns.

  • Fixed obituary browser formatting and character/detail text polish.

  • Fixed transition tile spawn overlaps and container name casing.

  • Fixed auto-explore stair finding logic.

  • Fixed some potion durations.

  • Cleaned up hit and damage messages.

Game version is now v95.

Source

Steam News / 18 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.