HomeGamesUpdatesMethodology
Steam News13 June 202610d ago

Cleanup Update (v81)

Cleanup Update (v81) This update is a broad cleanup build focused on armor math, early-game balance, dungeon readability, quest text, item behavior, and several long-standing rough edges.

Full notes

Full Dragonwake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition21 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Store
  • Workshop
changedCleanup Update (v81)This update is a broad cleanup build focused on armor math, early-game balance, dungeon readability, quest text, item behavior, and several long-standing rough edges.
changedCombat And Balance CleanupReworked ARM mitigation so low armor now matters. Armor uses stochastic rounding instead of hard integer breakpoints, with effective ARM capped at 90%.
changedCombat And Balance CleanupPaladins, fighters, clerics, and dwarves now start with shield proficiency where appropriate.
changedCombat And Balance CleanupIron Helm is now +1 DEF, +3 ARM.
changedCombat And Balance CleanupMail armor was nudged upward so chain-style armor better justifies its weight and price.
changedCombat And Balance CleanupElite monsters are now much tankier, spawn slightly more often, and get better loot rolls.
Burned Cottage basement wolf prespawns42Burned Cottage basement wolf prespawns decreased, nerf

Cleanup Update (v81)

This update is a broad cleanup build focused on armor math, early-game balance, dungeon readability, quest text, item behavior, and several long-standing rough edges.

Combat And Balance Cleanup

  • Reworked ARM mitigation so low armor now matters. Armor uses stochastic rounding instead of hard integer breakpoints, with effective ARM capped at 90%.

  • Paladins, fighters, clerics, and dwarves now start with shield proficiency where appropriate.

  • Iron Helm is now +1 DEF, +3 ARM.

  • Mail armor was nudged upward so chain-style armor better justifies its weight and price.

  • Elite monsters are now much tankier, spawn slightly more often, and get better loot rolls.

  • First Aid now scales correctly: bandages use rank plus WIS/2, and kits use rank*2 plus WIS.

  • Hunger drains about 10% faster.

  • Training dummy HP was reduced by 20%.

  • Alarm traps are now fully unavoidable, while other traps keep partial avoidability.

  • Channeling labels no longer double up, and the first channeling tick now lasts longer so short channels are easier to read.

World And Dungeon Polish

  • Added a new King's Barrow surface floor with a maintained but overgrown royal tomb exterior, marble terrain, and a gated marble crypt entrance.

  • Organic caves, especially Goblin Cave-style layouts, are windier and less manmade.

  • Rubble-heavy areas now sometimes break nearby wall tiles so rubble reads more like collapsed structure.

  • Undiscovered pits and secret doors now blend into their surrounding floor and wall visuals.

  • Trees still block movement, but no longer block vision.

  • Caves in the Hills and Hunter Clearing world-map icons were recolored.

  • Burned Cottage basement wolf prespawns were reduced from 4 to 2.

  • Skrit is now kept on the Abandoned Mine final floor so the Havenford Watch mine quest can complete properly.

Items, Shops, And Inventory

  • Torch throwing is now supported as a one-shot fire attack, including oil synergy on oiled enemies.

  • Full-durability cheap lockpicks now stack correctly.

  • Fixed an unknown-item identity issue where items could look unknown on pickup but known in inventory.

  • Inventory examine now keeps the correct cursor position across repeated examines.

  • Vendor examine now gives a simple Not enough money status error instead of opening a confirm popup.

  • Tessa's Trail stock is more tool-focused and less armor-heavy.

  • Cheap shop supplies and tools can now appear in small quantities instead of always as single items.

  • Ring prices were reduced, and non-+1 elemental or special weapons now price their special effect more fairly.

  • Barrel loot now gives slightly more torches and fewer kits.

  • Save slot level display and filename refresh after leveling were fixed.

Quests, Text, And Object Cleanup

  • Camp kits now prevent wilderness ambushes entirely, and related survival text was cleaned up.

  • Decoys are now directional placed objects with HP that enemies can target like real combat distractions.

  • Smite Strike and other class tricks now clear Guard Breck's class quest when used.

  • Stonecleft gate warden now waits for Blackfall Burrow completion before opening the gate.

  • The ruined watchtower key and Traveller's Rest route directions are clearer in dialogue and journal text.

  • Smuggler quest hand-in dialogue and journal text were rewritten and cleaned up.

  • Several terse quest journal entries were expanded into clearer diary-style summaries.

  • Spell resist text now follows the standard syntax, with roll math kept to message log detail.

  • Vethrin now appears in the Havenford tavern instead of standing in the road.

  • Chest and container naming was standardized again, including fixes for casing issues like wooden Chest.

  • Door behavior was migrated to prop state, improving consistency for player actions, monsters, visibility, look text, tools, items, spells, and procgen reachability.

Save version remains 72; game version is now 81.

Source

Steam News / 13 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.