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Steam News2 June 202622d ago

Secrets and Story Update (v33)

Secrets and Story Update (v33) This update focuses on secret rooms, item identification, quest flow, dialogue cleanup, and a broad round of balance and usability fixes.

Full notes

Full Dragonwake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions22 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Store
  • Workshop
  • UI and audio
changedSecrets and Story Update (v33)This update focuses on secret rooms, item identification, quest flow, dialogue cleanup, and a broad round of balance and usability fixes.
addedSecrets And Dungeon FlowAdded random secret rooms to many indoor dungeons.
addedSecrets And Dungeon FlowAdded small themed secret annexes with loot, features, or encounters.
changedSecrets And Dungeon FlowImproved secret-door detection and Awareness scaling.
addedMain Story And Quest FlowAdded the Watchtower Prism step to the early main story.
changedMain Story And Quest FlowImproved the route from Havenford to Traveller's Rest, Starfall Burrow, and Stonecleft.

Secrets and Story Update (v33)

This update focuses on secret rooms, item identification, quest flow, dialogue cleanup, and a broad round of balance and usability fixes.

Secrets And Dungeon Flow

  • Added random secret rooms to many indoor dungeons.

  • Added small themed secret annexes with loot, features, or encounters.

  • Improved secret-door detection and Awareness scaling.

  • Made hidden secret doors look more like ordinary walls until discovered.

  • Expanded Sunken Crypt with a hidden cultist basement.

  • Cleaned up older hardcoded secret-room layouts.

Main Story And Quest Flow

  • Added the Watchtower Prism step to the early main story.

  • Improved the route from Havenford to Traveller's Rest, Starfall Burrow, and Stonecleft.

  • Tightened quest directions, map markers, and location catalog notes.

  • Moved and clarified several world-map side locations.

  • Reduced quest-giver chatter that was not relevant to that NPC.

Item Identity And Services

  • Reworked unidentified item names and item property discovery.

  • Improved Lore skill checks for item identification.

  • Improved Arcana checks for sensing magical items.

  • Added paid vendor Examine services for exact item identification.

  • Added divine vendor Cleanse services for known cursed items.

  • Moved shop services into cleaner dialogue choices and confirmations.

  • Made unknown scroll reading riskier.

Items, Combat, And Balance

  • Added critical-hit bonus stats for items and weapon skills.

  • Added new spells, wands, potions, oils, rings, weapons, and utility gear.

  • Reworked armor, armor penetration, shields, and related item stats.

  • Reworked weapon skill training bonuses.

  • Reworked early game encounters, loot, and general flow.

  • Improved traps, treasure chests, and container placement.

Dialogue And Localization

  • Rewrote and tightened a large amount of NPC dialogue.

  • Simplified condition-heavy NPC conversations.

  • Renamed Havenford's reeve title to elder.

  • Cleaned up supported language overlays.

  • Improved localization tools and validation.

UI, Controls, And Polish

  • Added save-slot versioning.

  • Improved item targeting, item comparison, and vendor confirmation screens.

  • Improved dialogue choice formatting.

  • Improved options menu organization.

  • Improved gamepad controls, quantity controls, and input repeat behavior.

  • Improved phone map and menu behavior.

  • Improved remembered trap, blood, world-map, catalog, and shop displays.

Fixes

  • Fixed several dungeon and wilderness connectivity problems.

  • Fixed unreachable treasure chests and blocked stair placements.

  • Fixed Smuggler Cove, Glassroot Hollow, and Orc Fortress layout issues.

  • Fixed cleave follow-up targeting.

  • Fixed decoys counting as magical or unidentified items.

  • Fixed shopkeeper bumping and swapping behavior.

  • Fixed Havenford lancer patrol behavior.

  • Fixed opened door-trap markers and remembered visuals.

  • Fixed item stock counts and ammo unequip restoration.

  • Fixed shrine, phone map, options cycling, and save-list edge cases.

  • Fixed completed Orders for Kestrel dialogue.

Source

Steam News / 2 June 2026

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