Full notes
Full Dragonwake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Balance
- Workshop
Adventure Mode Intro is now added. This is the new guided start for Dragonwake: a short starting area that teaches the basics. You begin near Brindle Quay, before sailing to Valoria.
This update also adds a new Travellers Rest Inn, expands early guidance, improves quest journal readability, adds more control and display options, retunes several traps and monsters, and fixes a large set of world, UI, and procgen issues.
Adventure Mode Intro
Added a new guided starter route before the existing Reedwater Docks opening.
Added a separate starter island world map.
Added Brindle Quay as a small dockside starter town with a dockmaster, provisioner, guard, innkeeper, town guide, etc.
Added a short starter flow covering movement, looking, talking, class actions and spells, combat, first aid, hunger, eating, buying supplies, camping, and inn rest.
Added tutorial starter quests.
Reworked the storm arrival, intro text, quest timing, and continue prompts so the new opening flows into the main game cleanly.
New World Content
Added Travellers Rest, a remote waystation with a large inn, outdoor seating, a mixed item shop, travellers, and several named NPCs for future quest hooks.
Added a travelling warrior, an elf researcher, and a shady traveller at Travellers Rest.
Cleaned up Travellers Rest roads, fences, inn doors, shop stock, outdoor seating, trees, edge detail, and collision.
Added inn rest support to the Stonecleft waystation.
Adjusted world map placement, including Ash Tower and the Travellers Rest road layout.
Adjusted Havenford building placement.
Reworked the Havenford peddler into a small wandering outdoor shop with more varied stock.
UI, Controls & Guidance
Added an F1 help guide reference.
Fixed the help menu close binding.
Cleaned up the help keybind list so numpad movement is grouped instead of listed key by key.
Improved options-menu movement hints.
Added an option to hide the bracketed health meter.
Improved expanded journal scrolling.
Rewrapped expanded journal text from full quest strings instead of hand-split lines.
Preserved expanded quest state across menu sessions.
Added selected action help to the actions menu.
Added semantic left/right menu actions for clearer keyboard and controller behavior.
Added an auto-explore walk command.
Improved item action hints and status feedback.
Compact player status stats now take less space.
Added phone map double-tap zoom.
Improved web and sprite renderer behavior around color attributes, sprite fallback tiles, and audio startup.
Items, Loot & Survival
Added procedural jewelry and more classic equipment.
Trinkets now appear with armor instead of tools.
Removed the shovel item.
Retuned early dungeon loot, basic loot handling, monster drops, chest rewards, trade values, and special content rewards.
Slightly reduced general monster loot spam.
Tuned survival item behavior, including first aid, food, camping kits, and related starter guidance.
Made coatings timed and improved channeled overlay closing.
Adjusted affliction timing during rest and travel.
Added equipment details to death obituaries.
Combat, Balance & Feedback
Paladin Smite Strike and similar adjacent class actions can now be aimed in a direction even when no enemy is adjacent.
Retuned arrow traps, spear traps, and pit traps around damage, penetration, and armor behavior.
Stirge drain now replaces its melee damage instead of adding an extra damage roll.
Added Wisdom-based warning messages when first entering a dungeon that is above the character's level.
Improved rested XP, tired XP, early combat messages, and Adventure checkpoint reminders.
Tuned Stonecleft and blackglass encounters.
Improved monster combat side effects.
Cleaned up corpse eating descriptions so they are more concrete and direct.
Improved corpse effect messages for attribute, resistance, poison, and failure outcomes.
Cleaned up corpse and undead presentation.
Generation, World & Bug Fixes
Fixed goblin caves sometimes generating flush against the right edge of the screen.
Fixed goblin chief encounters so the chief reliably has a nearby chest and chest room.
Relaxed compact tower procgen validation where it was too strict.
Fixed unsafe NPC swap movement.
Fixed rest sickness and trap-safe idle movement issues.
Fixed message ordering around breath visuals.
Fixed several cleanup-pass visual hazards and prop issues.
Improved dock music timing, continue timing, and Reedwater arrival presentation.
Improved town guide hints and Brindle Quay starter dialogue.
Improved NPC dialogue clarity across several areas.
Added and routed more sparse area music cues.
Softened shared music loops and raised music master gain.
Fixed Android debug APK build issues.
Save Notice
Saves from v24 are not compatible with v25. A new character is required for this version.
Source
Changelog.gg summarizes and formats this update. How we read updates.
