Full notes
Full Dragonhold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
We want to thank everyone in Discord and our Steam Community for tracking down and reporting bugs and pain points. We've been working to update some of the major concerns and setting a path forward!
New & Improved
Multiplayer Mission Progress
Previously, anyone who joined a multiplayer mission late would not get credit for completing the mission. We've fixed this so everyone is credited and gets the mission UI updates.
Intro Cinematic Loudness
We've reduced the loudness by 20%, but we'll have another update that reduces it even further.
Randomized Missions
Instead of playing missions in order, then becoming randomized, the mission cards in the hand of fate are randomized from the start.
World State - "Old Wounds" Mission
Previously when you went to Arken Forest from Azarkeen, it would break Azarkeen upon your return; now the world state should be correct and the game won't bug out.
This mission is still buggy and will be disabled in the next build while we focus down the problems with it; it should not be gone too long but we want to make sure it works well before re-instating it.
Bug Fixes
Fixed Endless Cultist spawning
Fixed Old Wound mission gate breaking when grappled
Fixed Mouse wheel quick-slot assignment
Fixed Visitor interior making player stuck
Fixed Some loot falling through the world
Fixed infinite respawn bug in alcoves
Fixed some major crash bugs caused by the AI's
Some small UI fixes
Fixed Battle Music not respecting audio dials in options
Planned Updates / Ideas
Item descriptions
The game not do a good job of telling you what you got, and we're fixing this by including item descriptions in the inventory menu. So now when you pick up and item, you'll know what it is and what it's used for.
Source
Changelog.gg summarizes and formats this update. How we read updates.
