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Steam News15 November 20257mo ago

Dragonhold - Patch Notes #2

We want to thank everyone in Discord and our Steam Community for tracking down and reporting bugs and pain points. We've been working to update some of the major concerns and setting a path forward!

Full notes

Full Dragonhold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
changedNew & ImprovedMultiplayer Mission Progress Previously, anyone who joined a multiplayer mission late would not get credit for completing the mission. We've fixed this so everyone is credited and gets the mission UI updates.
changedNew & ImprovedIntro Cinematic Loudness We've reduced the loudness by 20%, but we'll have another update that reduces it even further.
changedNew & ImprovedRandomized Missions Instead of playing missions in order, then becoming randomized, the mission cards in the hand of fate are randomized from the start.
changedNew & ImprovedWorld State - "Old Wounds" Mission Previously when you went to Arken Forest from Azarkeen, it would break Azarkeen upon your return; now the world state should be correct and the game won't bug out. This mission is still buggy and will be disabled in the next build while we focus down the problems with it; it should not be gone too long but we want to make sure it works well before re-instating it.
fixedBug FixesFixed Endless Cultist spawning
fixedBug FixesFixed Old Wound mission gate breaking when grappled

We want to thank everyone in Discord and our Steam Community for tracking down and reporting bugs and pain points. We've been working to update some of the major concerns and setting a path forward!

New & Improved

  • Multiplayer Mission Progress

    • Previously, anyone who joined a multiplayer mission late would not get credit for completing the mission. We've fixed this so everyone is credited and gets the mission UI updates.

  • Intro Cinematic Loudness

    • We've reduced the loudness by 20%, but we'll have another update that reduces it even further.

  • Randomized Missions

    • Instead of playing missions in order, then becoming randomized, the mission cards in the hand of fate are randomized from the start.

  • World State - "Old Wounds" Mission

    • Previously when you went to Arken Forest from Azarkeen, it would break Azarkeen upon your return; now the world state should be correct and the game won't bug out.

    • This mission is still buggy and will be disabled in the next build while we focus down the problems with it; it should not be gone too long but we want to make sure it works well before re-instating it.

Bug Fixes

  • Fixed Endless Cultist spawning

  • Fixed Old Wound mission gate breaking when grappled

  • Fixed Mouse wheel quick-slot assignment

  • Fixed Visitor interior making player stuck

  • Fixed Some loot falling through the world

  • Fixed infinite respawn bug in alcoves

  • Fixed some major crash bugs caused by the AI's

  • Some small UI fixes

  • Fixed Battle Music not respecting audio dials in options

Planned Updates / Ideas

  • Item descriptions

    The game not do a good job of telling you what you got, and we're fixing this by including item descriptions in the inventory menu. So now when you pick up and item, you'll know what it is and what it's used for.

Source

Steam News / 15 November 2025

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