Here's the first of a few experiment patches, available on the "next" beta channel (guide for setup here)!
In this update4
Full notes
Full Double Turn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Compatibility
UI and audio
changedHere's the first of a few experiment patches, available on the "next" beta channel (guide for setup here )! As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-dirty effects and art tweaks so there's some lacking animations and VFX while I experiment.
addedThis particular update (v0.20.0-beta.1) introduces some new moves and passive abilities, one for each character.
changedThe High Flyer: CruiserweightThe High Flyer's Cruiserweight ability allows her to double jump. Simply tap the jump button again while midair to jump a second time!
changedThe Showman: PowerhouseThe Showman's Powerhouse ability allows him to carry an opponent after a successful grab, and walk around before throwing the opponent. Tap the grab button again while holding to toss the other wrestler. Be careful! You're vulnerable in this state so in 3-4 player matches someone can easily strike you out of it.
Double Turn changes
changedHere's the first of a few experiment patches, available on the "next" beta channel (guide for setup here )! As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-dirty effects and art tweaks so there's some lacking animations and VFX while I experiment.
addedThis particular update (v0.20.0-beta.1) introduces some new moves and passive abilities, one for each character.
changedThe High Flyer's Cruiserweight ability allows her to double jump. Simply tap the jump button again while midair to jump a second time!
changedThe Showman's Powerhouse ability allows him to carry an opponent after a successful grab, and walk around before throwing the opponent. Tap the grab button again while holding to toss the other wrestler. Be careful! You're vulnerable in this state so in 3-4 player matches someone can easily strike you out of it.
Here's the first of a few experiment patches, available on the "next" beta channel (guide for setup here)! As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-dirty effects and art tweaks so there's some lacking animations and VFX while I experiment.
This particular update (v0.20.0-beta.1) introduces some new moves and passive abilities, one for each character.
The Brawler: Bare Knuckles
The Brawler's Bare Knuckles ability allows him to charge a punch. Tap left/right while on the ground at the same time as striking to start a charged strike. The longer you hold the charge, the more heat you'll gain. However, you'll be vulnerable while charging!
The High Flyer: Cruiserweight
The High Flyer's Cruiserweight ability allows her to double jump. Simply tap the jump button again while midair to jump a second time!
The Striker: Stiff Strikes
The Striker's Stiff Strikes ability makes it so she can still gain some heat when opponents block her strikes.
The Showman: Powerhouse
The Showman's Powerhouse ability allows him to carry an opponent after a successful grab, and walk around before throwing the opponent. Tap the grab button again while holding to toss the other wrestler. Be careful! You're vulnerable in this state so in 3-4 player matches someone can easily strike you out of it.