In this update4
Full notes
Full Double Turn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Compatibility
Double Turn changes
Quick update here! I've released a new patch that includes some minor AI improvements and updates to Solo modes. Additionally, I've added some new guides and a new Bug & Support forum I'd like to highlight.
v0.19.1 Patch Notes
Decrease AI difficulty
Add more variety in AI actions and strategy
Add random palette swaps to AI characters
Double time between wrestler spawns in Battle Royal solo mode
Show controls before every Solo match
Hopefully the AI is a little easier to fight, less aggressive and the response times aren't inhumanly fast. Like mentioned in the last update, this won't be the final AI, just some small tweaks to make the AI less difficult but also less repetitive. Battle Royal is still pretty difficult to survive all 20 opponents (it's a marathon of a challenge mode), but it should be much more doable to get further into the fight and even beat. I made no changes to Gauntlet structure since it's regular matches just back-to-back, the AI behavior changes alone should be enough!
Bug & Support forum
I've added a separate discussion board in the Steam forums dedicated to bug reporting and support. Please post there if you have any issues! I've also added a pinned post for controller support where I've linked to a testing tool that will help track down device compatibility issues.
Official Guides
I also added some guides to the community hub as well. Hopefully that'll help get people started with the basics and setup until a proper training or tutorial mode is ready!
Future updates
Hopefully this patch as well as the guides help getting started!
For this next update I will be doing a lot of combat balancing on various different aspects of the game. I feel like it makes sense to put it out in drips as I rebalance each area, but since I may experiment and rollback changes I don't want to do that all on the main store version. If you'd like to keep up-to-date with all those changes you can subscribe to the public "next" beta branch (you can find a guide for that in the community hub)! I'll make small patch notes as I go but fair warning these will be rougher updates and probably not heavily bug tested.
A final note: Outside of bug fixes, the next update will be the last one for Early Access, as I will focus the rest of my development efforts on prepping the game for launch and will be introducing all those launch features with a big 1.0 update.
Source
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