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Steam News19 August 20205y ago

Combat Experiment #2: Environmental Stuns

A new combat experiment is available on the "next" beta channel (guide for setup here)! This update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches.

In this update3

Full notes

Full Double Turn update

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What changed

0 fixes5 additions0 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
addedA new combat experiment is available on the "next" beta channel (guide for setup here )!
addedThis update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches.
addedTablesThrowing a character onto a table will stun them, leaving them vulnerable to subsequent attacks. This should add some fun variety to tables matches, and setup for some devastating blows.
addedTablesIn addition, striking downward into a player on a table will stun them after the table breaks, regardless of if they were stunned or not. This makes the table breaking feel much more satisfying, and also adds a lot more risk to playing on the platforms.
addedAll stuns on environmental objectsOn the whole all the stuns last 3 seconds, and leave the player lying on the ground. I'll likely tweak this number a bit but so far it feels like a decent balance. It allows for setup of really fun to execute moves and combos, without being too detrimental to the opponent. It also adds some extra variety and intrigue to the gimmick matches.

Double Turn changes

addedA new combat experiment is available on the "next" beta channel (guide for setup here )!
addedThis update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches.
addedThrowing a character onto a table will stun them, leaving them vulnerable to subsequent attacks. This should add some fun variety to tables matches, and setup for some devastating blows.
addedIn addition, striking downward into a player on a table will stun them after the table breaks, regardless of if they were stunned or not. This makes the table breaking feel much more satisfying, and also adds a lot more risk to playing on the platforms.
addedOn the whole all the stuns last 3 seconds, and leave the player lying on the ground. I'll likely tweak this number a bit but so far it feels like a decent balance. It allows for setup of really fun to execute moves and combos, without being too detrimental to the opponent. It also adds some extra variety and intrigue to the gimmick matches.

A new combat experiment is available on the "next" beta channel (guide for setup here)!

This update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches.

Tables

Throwing a character onto a table will stun them, leaving them vulnerable to subsequent attacks. This should add some fun variety to tables matches, and setup for some devastating blows.

In addition, striking downward into a player on a table will stun them after the table breaks, regardless of if they were stunned or not. This makes the table breaking feel much more satisfying, and also adds a lot more risk to playing on the platforms.

Ladders & Scaffolds

The changes to ladders and scaffolds will work nearly identically to each other, except that ladder effects only work off the top of the ladder.

Throwing a wrestler off of the top of a ladder or scaffold onto the ring, turnbuckle, or out of the ring, will stun them. Also diving off of those platforms onto someone with a downward strike will stun them. This will hopefully make for some more interesting aerial play.

All stuns on environmental objects

On the whole all the stuns last 3 seconds, and leave the player lying on the ground. I'll likely tweak this number a bit but so far it feels like a decent balance. It allows for setup of really fun to execute moves and combos, without being too detrimental to the opponent. It also adds some extra variety and intrigue to the gimmick matches.

As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-dirty effects and art tweaks so there's some lacking animations and VFX while I experiment.

Source

Steam News / 19 August 2020

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