Full notes
Full Doomspire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Events
- Gameplay
- UI and audio
- Compatibility
Doomspire changes
Update 1.2 - Allegiance Unlocked is here - and it's all about finally getting your hands on the Allegiance progression rewards you've been working toward!
When Update 1.1 - The Allegiance launched, it introduced Allegiances and the ability to earn XP and level them up as you play. Until now, many of the rewards were marked as coming soon... and today, they're finally here (with "one more thing" coming a bit later).
With 1.2, leveling up an Allegiance now unlocks:
A unique Card Back at level 10
A second Starting Passive at level 15
A brand-new Allegiance Hero at level 20
A second Allegiance Power at level 25
On top of that:
Allegiance leveling is now 20% faster
Most iconic passives now have new, unique VFX on the hero
A bunch of UI/UX improvements and fixes across the board
This update is all about giving your favorite Allegiances more personality, progression, and meaningful choices as you master them.
Jump in, try out the new rewards, and let us know which Allegiance you’re taking all the way.
Have fun!
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Save compatibility note
This update introduces changes to the save file structure. Because of that, any unfinished runs from previous versions cannot be continued after updating to 1.2, and you’ll need to start a new run.
No Allegiance XP or progression will be lost - only in-progress runs are affected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
