Full notes
Full Doomspire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Compatibility
Card Updates
Charred Servant damage now scales with Spell Damage
Draconic Flamecaller damage now scales with Spell Damage
Draconic Cultist damage now scales with Spell Damage
Inferno Summoner gained Taunt
Flaming Heart now buffs all minions except Skorch (as originally intended)
Draconic Dominion passive is now affected by Skorch Menace
Fireborn Supremacy now counts only minions (as originally intended)
Scorching Verdict and Ritual of Death now scale with Spell Damage
Shatterstrike can now also target friendly units
Frostbite passive damage increased from 1 → 2
Reworked Cards
Fletching Master
No longer has Taunt
The summoned Archer now has Windfury instead
Moonveil Enchantress
Now uses a combination of Warcry and Final Breath effects that trigger Healing Arrows, instead of an Aura
Frostcaller Priestess
Healing is now an Aura instead of a Warcry
Allegiances
Elves starting passive changed from Lunar Formation to Sharpshooter's Focus
Bosses
Full balance pass on all boss decks
Boss decks are no longer bloated now that running out of cards is no longer a loss condition
Implemented Scaling Policy Escalation
Bosses now gain:
1 passive per depth at depths 11–20
2 passives per depth at depths 21–30
3 passives per depth at depths 31–40
…and so on
Gameplay
New feature: Deck Reshuffling
Running out of cards no longer ends a run; players can reshuffle used cards back into the deck at a health cost
Prevented breaking the max hand size limit with the Draw Cards for Blood mechanic
Draw Cards for Blood now costs a percentage of Health instead of a flat value
Fixes
Fixed starting boss hand not being drawn from the deck
Fixed Eternal Resurgence and Necrotic Sacrifice not spawning skeletons when the board was full
Fixed bosses not playing Arcane Portal cards when they had at least 2 cards in hand
Fixed an edge case where Totem auras would not properly apply or revert their effects when the Totem was frozen
Totem auras should now always apply and revert correctly
VFX
Multiple visual improvements, including:
Improved visibility of Taunt
Faster animations for Elven Archer attacks and Healing Arrows
SFX
Multiple audio improvements across the board, including refreshed effects for Paladin, Nature, and Undead Allegiances
Save Compatibility Note
Players with saved runs from version 1.1.1 should be able to continue those runs after updating to 1.1.2. Please note that mid-run save migration is not a permanent feature. It is only possible for smaller updates and will be evaluated on a case-by-case basis for future patches.
Have fun, and enjoy the holidays - see you deep below!
Source
Changelog.gg summarizes and formats this update. How we read updates.
