Full notes
Full Doomspire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks! Thank you so much for playing the game and sharing your feedback during launch weekend. We’re already hard at work on our first big post-launch update, but in the meantime, we’re releasing a hotfix to address two major issues that stood out:
What changed
- Gameplay
Doomspire changes
Cross-run progression felt too grindy, which led to repetitive gameplay. To address this, we’ve sped up the leveling process by about 37%. Levels you’ve already unlocked will stay the same, but gaining new levels will now be faster.
The Crimson Sacrifice passive was way too strong and outperformed all other builds by a wide margin. While we believe it’s fun to have powerful, “broken” builds to discover and optimize, Crimson Sacrifice was a clear outlier. It trivialized the game and made other builds irrelevant. To fix this, we’ve made the card Unique, which keeps the identity of the build intact while making it more balanced and comparable to others.
Thank you again for your support — and have fun in the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
