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Steam News18 June 20242y ago

Dominions 6.16

This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps.

Full notes

Full Dominions 6 - Rise of the Pantokrator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions10 changes3 removals
  • Maps
  • Fixes
  • Gameplay
  • Performance
  • Balance
  • Events
addedThis update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.
changedShadow on map move cost text
fixedFixed bug that could result in the loss of a magic barding
removedRemoved duplicate dracolich pretenders
removedCan no longer trick bid mercs to drown in a sea
addedCan now close merc screen by pressing 'b' again

Dominions 6 - Rise of the Pantokrator changes

addedThis update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.
changedShadow on map move cost text
fixedFixed bug that could result in the loss of a magic barding
removedRemoved duplicate dracolich pretenders
removedCan no longer trick bid mercs to drown in a sea

This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.

General

  • Shadow on map move cost text

  • Fixed bug that could result in the loss of a magic barding

  • Removed duplicate dracolich pretenders

  • Gale Gate didn't produce hurricanes correctly

  • Can no longer trick bid mercs to drown in a sea

  • Can now close merc screen by pressing 'b' again

  • Local multiplayer game setup could crash if using a mounted pretender

  • Undying bless and shroud of the battle saint no longer results in wrong HP

  • Repelling with a fatigue weapon will now only deal fatigue damage

  • Fix for false damage interacting with some other abilities

  • Retreating units with mindless mounts didn't work, fixed

  • Immortality and twiceborn effects now work on mercs as well

  • Fix for 3d clipping glitch

  • AI improved global enchantment usage

  • Sunken lands can now receive underwater settlers a few months later

  • Yearning chance was not saved when saving settings

  • Fix for line deployment failing

  • Spell AI better at evaluating life draining spells

  • Protective force is now applied before armor is applied

  • Fix for fort ritual not creating a fully intact fort

  • Grand communion ability was missing on some heroes

  • New random events

  • Event, typo and stat fixes

Modding / Map Making

  • Modded bardings supported

  • Use ##varXXX## to print variables in event messages

  • blessing #coldscale didn't work

  • Modding #gemlongevity for gems that can last through multiple battles

  • #cavenation 3 to start under a cave entrance

  • New event commands: #req_minglobals, #req_maxglobals, #dispglobals

Source

Steam News / 18 June 2024

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