Update log
Full Dome Keeper update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Events
- Fixes
- Performance
Hey Keepers
Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so.
For this patch, apart from the bugfixes, we discovered that the game was overscaling difficulty quite a bit. That meant in some assignments the monsters were a bit crazy, and more importantly the rock hardness generally was too high in multiplayer. Together with the non-shared upgrades, this led to way slower gameplay than intended. This is much softer now and should feel like a way better progress, without the game outscaling your ability to dig.
Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
Patchnotes for v5.0.2
BALANCE
removed additional hardness of tiles scaling with the amount of players
slightly reduced the monster modifiers on upside down assignment challenge mode
KEEPERS
catgoblins will now take resources out of kunai carriers
fixed catgoblins crashing the game in the loadout screen if summoned
fixed catgoblins grabbing resources at an invalid distance
fixed kunai carrier eventually slowing and stopping when using rocket carrier supplement
CONTROLS
fixed some inputs only working on the first gamepad
fix infiltrator stuck in loadout start area if first entering a multiplayer game
fix infiltrator multiple gamepad trigger jumps
fixed beastmaster dropping carryables when using speed boost from mushroom farm, and separate impulse values for the type of drop held to pull stronger for slower carryables
BUGS
fix running regular assignments overriding challenge assignment progress.
fix terrible GPU artifacts (random textures / sprite sheets) on some integrated graphics.
fix eggs being shredded when carried to the dome by Infiltrator (what an evil bug!)
kunai + sidedriller save file corruption fix
do not allow to remove all split
screen players
fix MineralTrees assignment for multiplayer
fixed infiltrator entering tiles during rope retraction
properly position orchard Vine Canopy on both teams.
don't show drop player button when there is only one player on a team
fixed crash when picking up seed after destroying its targetedTile
Best Wishes, René
Source
