Dome Keeper
Steam News 7 May 202614d ago

The Lost Keepers Patch v5.0.3

Hey Keepers Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so. Also please note that we provide patches early on the sta…

Update log

Full Dome Keeper update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes1 addition7 changes0 removals
  • Compatibility
  • Balance
  • Events
  • Fixes
  • Performance
  • Gameplay
changedHey KeepersAlso please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
changedPatchnotes for v5.0.3BALANCE
changedPatchnotes for v5.0.3acid rain dow to 25% extra damage per player instead of 30% (multiplicative)
changedPatchnotes for v5.0.3correct Beastmaster 'Mining problem' challenge techtree
fixedPatchnotes for v5.0.3fixed assignment limitations sometimes affecting relic hunt runs
fixedPatchnotes for v5.0.3fixed rare null pointer on local player disconnection

Hey Keepers

Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so.

Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.

Patchnotes for v5.0.3

BALANCE

  • infiltrator orchard + mushroom combo nerfed

  • time based assignments down to 15% less time per player instead of 20% (multiplicative)

  • acid rain dow to 25% extra damage per player instead of 30% (multiplicative)

THE LOST KEEPERS

  • correct Beastmaster 'Mining problem' challenge techtree

  • catgobling loadout error on keeper switch fix

  • infiltrator relic delivery visuals fix

  • catgoblins now collect resources from the converter

  • kunai carrier are not destroyed anymore when the resource they are attached to on another kunai carrier gets released

  • replaced three songs in the beastmaser OST. We are still improving that one a bit :)

CONTROLS

  • twin stick now optional again for Infiltrator

  • focus on reroll option in gadget choice will not switch when rerolling

  • always show keybindings for all keepers, as you can also play them without owning the DLC

BUGS

  • fixed assignment limitations sometimes affecting relic hunt runs

  • fixed rare null pointer on local player disconnection

  • fixed 'gamertag' issue on rejoin

  • fixed burrowers spawned for team 2 not respecting minDistanceToDome for when they should burrow

  • fixed versus iron delivery costs on iron inflation

  • fixed permanently locking PowerCoreChamber when goblin carries water near it

  • goblins now render behind everything properly while in cellar

  • fixed shuriken cooldown happening when paused

  • increased the size of the mine in loadout to accomodate the new assignments and xbox icons in the assignment leaderboard

  • fixed infiltrator triggering supplement on enter mobile station

  • fixed infiltrator interaction with side drill after kunai carrier thrown

  • fixed beastmaster tentacle stretch on telepor

  • fixed kunai carrier auto throw when inside battle station

OTHER

  • updated localization and credits

  • updated loc credits

Best Wishes, René

Source

Steam News / 7 May 2026

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