Update log
Full Dome Keeper update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Keepers
Extracted changes
- Fixes
- Gameplay
- Performance
- Balance
We've been genuinely blown away by the incredible response from the multiplayer & Lost Keepers DLC release at the start of the week! Thank you so incredibly much for all of your comments & feedback - they really do help us make things even better for you. We are closely reading all your feedback and reports. Saying that, here's a big juicy patch with some changes that should do just that.
MULTIPLAYER
After joining a multiplayer session, the correct loadout will be loaded when going back to singleplayer.
Fixed that a temporary buff became permanent when rejoining a multiplayer session.
Fixed players spawning in the wrong dome in Versus.
Fix goblins spawning Beastmaster players that aren't present when a save is continued.
Fix client side kunai resource shredding sometimes leaving a phantom resource.
Fix other players not seeing your drill animation on your last hit of the tile as keeper1 - which is of course worse when you can one hit the tile.
New icon for the additional dome station upgrade.
New icons for the versus upgrades.
BEASTMASTER
Improved catgoblin pathfinding. They should now be smarter when selecting which hole to enter the mine with.
Catgoblins now have much less impact on performance.
Beastmaster should not drop the carried things anymore.
Added more soundtracks for the Beastmaster.
Improved the mining sounds for the Beastmaster.
The carryables do not drop randomly anymore.
Changed the drill buff to be the intended faster speedup and improved it to shift to extra damage once a high speed is reached.
INFILTRATOR
Fixed the Input for the Infiltrator, so that it now also is able to throw kunais even if you hold the throw action beforeaiming.
Fixed jump triggering twice on right trigger use.
Mouse and twin-stick controls are now always on. This is the intended way to play but it was possible to have a configuration in the options with which this keeper was essentially broken.
The Infiltrator will not pick up bundled resources that are still flying nicely.
Fixed interaction with the sidedriller so that it properly locks into a single row.
Improved the Infiltator sounds for multiplayer.
Fixed Infiltrator falling through the ground or being stuck in the dome wall in certain versus mode configurations.
OTHER
Fixed the Iron Worms to properly attach to iron tiles from all directions.
Removed the global input settings. Input settings are now individual for each keeper. This was optional before, but allowed too much bad configurations and the defaults were not good anyway.
Updated the engine build on windows to prevent certain crashes during Steam instability or when exiting the game.
Fixed a destruction race condition that resulted in a crash on exit.
Fixed the autonomous weapon received from guild rewards and run modifier and also included the Buzzsaw to be affected.
Hide buff visuals when inside the dome.
Improved Engineer carry lines for the Tesla Dome.
Reduced shake duration on dome landing
The tutorial videos for the Infiltrator are now in correct order
Updated localization
Fixed vignette, especially for the darkness assignment.
Your camera will not shake anymore if another keeper is mining close to you.
Thank you again everyone, and keep the chatter coming! With this patch out, we are already working on the next one. Key things we are looking into right now is erroneous cheat detection, more performance optimization as well as the graphical glitches that happen
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