Full notes
Full Divine Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Compatibility
Divine Legacy changes
Removed "Jump Away"s on player hit
Fixed the freezing bug upon getting hit by a lot of attacks at once
Reduced the mana scaling rate
Balanced Elyzun's HP
Changed enemy stats scaling
Reduced poison damage rate
Reduced the regeneration rate of final boss of the Arena of Masters
Reduced the speed of PyroSaber II
Changed joystick mode to D-Pad to maximize compatibility
Improved dashing mechanics
SwiftStab now hits all enemies
DashAttack II now has a longer delay
Difficulty setting multiplier affects enemy damage instead of enemy levels
Reduced time of debuffs
Increased time of Holy Waters
Changed the contrast of the bubbles in the Volcano for more visibility
Fixed a bug that would freeze the game upon dying from poison after winning a battle
Fixed Skill Points HUD showing during the credits
Fixed horse not dismounting itself upon entering the abandonned house
Added a popup for the regeneration of the final boss of the Arena of Masters
Source
Changelog.gg summarizes and formats this update. How we read updates.
