In this update3
Full notes
Full Divine Legacy update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Fixes
Divine Legacy changes
NEW
Added two new scenes around the end of chapter 2, instead of using popup dialogue windows.
Completely remade the maps at the end of chapter 3.
Completely remade the prologue ( New maps and dialogues ).
Added, modified and improved dialogues in chapter 1 through 3.
Changed where a new game starts, in media res.
Added a new tutorial window, briefly explaining the basics during the first fights of the game.
IMPROVEMENTS
Added a dialogue popup as a hint to the last puzzle of the castle in chapter 7, upon failing 3 times.
Balanced the stats of Hannah's enemy data.
Slightly improved the maps in chapter 1 through 3.
Changed the controls manager.
Changed the distance, or speed, for diagonal movements on keyboard.
Lowered Karlene Morgan's boss battle movement speed.
Increased Marth's TP gains.
Changed the number of difficulties to 3.
Lowered the volume of the dialogue beep sound.
Changed the HP of tier 1 and flying tier enemies.
Buffed Elyzio's tutorial enemy HP.
Buffed the Reaper's mini boss HP.
Reduced the damage of chapter 1's boss fight.
FIXES
Fixed tilemap Qpopup crash that would happen when oppening a menu while getting shot by loads of projectiles all at once.
Fixed analog stick movement.
Fixed some tutorial instructions that were obsolete due to newer updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
