Full notes
Full Divine Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
NEW
Added a short dash ability available to all characters.
Replaced random encounters with chase-based encounters.
Added a Stun Bomb item to replace Holy Water.
Restored an optional Hard Mode that doubles enemy levels.
Added an Inn indicator in Okjal.
Trees and large objects now fade when blocking the player.
IMPROVEMENTS
Increased damage for Swift Stab, Wing Attack, and Angel Dive.
Reduced Angel Dive movement speed for better balance.
Reworked core game mechanics.
Reworked all collision maps.
TP-based puzzles now have infinite TP.
Adjusted timing windows for the final castle puzzle and its button inputs.
Rebalanced shop item prices.
Halved the horse price.
Default master volume set to 50%.
FIXES
Fixed an issue where the title screen BGM ignored the BGM volume setting.
Control scheme is now shown on first launch until the game is saved.
Fixed issues with the horse in the Elven Forest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
