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Steam News7 February 20264mo ago

Update 2.5

NEW Added a short dash ability available to all characters. Replaced random encounters with chase-based encounters. Added a Stun Bomb item to replace Holy Water. Restored an optional Hard Mode that doubles enemy levels.

Full notes

Full Divine Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions7 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedNEWAdded a short dash ability available to all characters.
addedNEWAdded a Stun Bomb item to replace Holy Water .
addedNEWAdded an Inn indicator in Okjal .
changedIMPROVEMENTSIncreased damage for Swift Stab , Wing Attack , and Angel Dive .
changedIMPROVEMENTSReduced Angel Dive movement speed for better balance.
changedIMPROVEMENTSReworked core game mechanics.

NEW

  • Added a short dash ability available to all characters.

  • Replaced random encounters with chase-based encounters.

  • Added a Stun Bomb item to replace Holy Water.

  • Restored an optional Hard Mode that doubles enemy levels.

  • Added an Inn indicator in Okjal.

  • Trees and large objects now fade when blocking the player.

IMPROVEMENTS

  • Increased damage for Swift Stab, Wing Attack, and Angel Dive.

  • Reduced Angel Dive movement speed for better balance.

  • Reworked core game mechanics.

  • Reworked all collision maps.

  • TP-based puzzles now have infinite TP.

  • Adjusted timing windows for the final castle puzzle and its button inputs.

  • Rebalanced shop item prices.

  • Halved the horse price.

  • Default master volume set to 50%.

FIXES

  • Fixed an issue where the title screen BGM ignored the BGM volume setting.

  • Control scheme is now shown on first launch until the game is saved.

  • Fixed issues with the horse in the Elven Forest.

Source

Steam News / 7 February 2026

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