Update 20: New Akimbo SMGs, 2 New Upgrades, Optimizations, and More!
New Content: New Weapon: Akimbo SMGs - New Upgrade Trees: Noxious Trail, Light Meteor (Light Target upgrades moved to this tree) Changes to Existing Content: Reworked bottom upgrade tree of Concealed Fatigue to a new Sh
In this update3
Full notes
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What changed
2 fixes1 addition2 changes0 removals
Gameplay
Maps
Balance
Performance
addedNew Content:New Weapon: Akimbo SMGs - New Upgrade Trees: Noxious Trail, Light Meteor (Light Target upgrades moved to this tree)
fixedChanges to Existing Content:Reworked bottom upgrade tree of Concealed Fatigue to a new Shrouded Spiral upgrade - Reworked some Singularity upgrades and visuals, and fixed a bug where Singularities would still absorb bullets after being disabled - New Map 1 Soundtrack with reworked songs and a few new ones!
changedChanges to Existing Content:Buffs: Shrapnel : Bullet Damage +10% but Fire Rate -5% Burn : Enemies on Fire will now move 20% slower Firestarter : Enemies on Fire now take 30% more damage from all sources. Moved Dual Spotlight functionality to Precision Light : Gain a 2nd smaller Vision Cone behind you. Dual Spotlight changed to Three-fold Light : Gain another Vision Cone for a total of 3. Ignition : Fire Rate is temporarily increased by 5% for each enemy damaged by a Wild Fire explosion (Stacks up to +30%). Lasts 4 seconds. Wild Fire Refresh : Enemies killed by Wild Fire will float their EXP toward you. Plasma Charge : Plasma Damage now slows enemies by 15%. Destructive Plasma : Upgrades that increase Bullet Damage now also apply to Plasma Damage. Explosive Plasma : Plasma Charges are now automatically fired when they're ready. Plasma Chain : On despawn, Plasma Charges now create temporary Vision Circles. Plasma Coil : Now deals damage based on Plasma Damage instead of Bullet Damage. Absorption Coil : Plasma Damage now slows enemies by 25%. Plasma Beam : Now briefly lights up area of effect. Moved Singularity Explosion functionality to Singularity Absorption : On despawn, fire a burst of absorbed bullets towards where you're aiming (Max of 100 bullets). Singularity Explosion changed to Singularity Void : When a Singularity absorbs a projectile, fire a Ray towards a random enemy dealing 20 damage. Remote Detonation : Enemies killed by a Missile will float their EXP toward you. Missile Explosions are twice as large. Sprint : Movement Speed +5% -> +20% Lucky Bullet : Bullet Damage +30% Light Rounds : Movement Speed +20%
changedChanges to Existing Content:Nerfs: Crippling Laser - Slow Rate: 80% -> 50% Laser Trio : 3 Guided Lasers can be active at a time, but they deal damage every 0.5 seconds. Fire Rate - 5% Ricochet Hell now takes a second to recharge after being triggered
fixedOptimization/Bug Fixes/Other:Edited several upgrade sounds - Updated enemy projectiles to increase their visibility - Added an option to change the damage color for enemies - Can now still delete upgrades when there are under 5 existing upgrades left - Added a shadow to increase player visibility and a circular indicator that shows current EXP (Both can be toggled in settings) - Fixed a memory issue with certain enemies not being disposed of properly after dying - Reworked Wild Fire explosion visuals and sounds - Optimized an issue with Phosphorus Missiles, which now also fires 10 trails instead of 9 - Adjusted models/stances for pistol, handcannon, and twin katanas - Railgun particles now appear below enemies and enemy projectiles for increased visibility - Missiles will explode if not making contact with an enemy after 30 seconds - Added a cap of 5 additional projectiles to Sight Confidence perk - Exit Wound can now only stack up to 3 times to prevent infinite loops, and any bullets created by the perk will keep the same the speed as the original projectile - Made Charged Rounds slightly brighter and added gold, blue, and magenta damage text colors for the corresponding type - Added a slight fading to blaze particles - Added a cap of how many objects can exist to prevent infinite loops for several upgrades - Fixed bug where Pierce Recharge worked on some bosses - Fixed bug where level up invulnerability wasn’t being applied on levels 10, 20, 30 - Fixed bug where hovering over upgrade icons sometimes didn’t display the correct information - Fixed bug where upgrade name tooltip would still be visible while not hovering over any upgrade icon - Fixed bug where Singularity Absorption wouldn’t work properly - Added some slight shadows to certain hud elements - Tweaked plasma charge visuals
addedNew Weapon: Akimbo SMGs - New Upgrade Trees: Noxious Trail, Light Meteor (Light Target upgrades moved to this tree)
fixedReworked bottom upgrade tree of Concealed Fatigue to a new Shrouded Spiral upgrade - Reworked some Singularity upgrades and visuals, and fixed a bug where Singularities would still absorb bullets after being disabled - New Map 1 Soundtrack with reworked songs and a few new ones!
changedBuffs: Shrapnel : Bullet Damage +10% but Fire Rate -5% Burn : Enemies on Fire will now move 20% slower Firestarter : Enemies on Fire now take 30% more damage from all sources. Moved Dual Spotlight functionality to Precision Light : Gain a 2nd smaller Vision Cone behind you. Dual Spotlight changed to Three-fold Light : Gain another Vision Cone for a total of 3. Ignition : Fire Rate is temporarily increased by 5% for each enemy damaged by a Wild Fire explosion (Stacks up to +30%). Lasts 4 seconds. Wild Fire Refresh : Enemies killed by Wild Fire will float their EXP toward you. Plasma Charge : Plasma Damage now slows enemies by 15%. Destructive Plasma : Upgrades that increase Bullet Damage now also apply to Plasma Damage. Explosive Plasma : Plasma Charges are now automatically fired when they're ready. Plasma Chain : On despawn, Plasma Charges now create temporary Vision Circles. Plasma Coil : Now deals damage based on Plasma Damage instead of Bullet Damage. Absorption Coil : Plasma Damage now slows enemies by 25%. Plasma Beam : Now briefly lights up area of effect. Moved Singularity Explosion functionality to Singularity Absorption : On despawn, fire a burst of absorbed bullets towards where you're aiming (Max of 100 bullets). Singularity Explosion changed to Singularity Void : When a Singularity absorbs a projectile, fire a Ray towards a random enemy dealing 20 damage. Remote Detonation : Enemies killed by a Missile will float their EXP toward you. Missile Explosions are twice as large. Sprint : Movement Speed +5% -> +20% Lucky Bullet : Bullet Damage +30% Light Rounds : Movement Speed +20%
changedNerfs: Crippling Laser - Slow Rate: 80% -> 50% Laser Trio : 3 Guided Lasers can be active at a time, but they deal damage every 0.5 seconds. Fire Rate - 5% Ricochet Hell now takes a second to recharge after being triggered
fixedEdited several upgrade sounds - Updated enemy projectiles to increase their visibility - Added an option to change the damage color for enemies - Can now still delete upgrades when there are under 5 existing upgrades left - Added a shadow to increase player visibility and a circular indicator that shows current EXP (Both can be toggled in settings) - Fixed a memory issue with certain enemies not being disposed of properly after dying - Reworked Wild Fire explosion visuals and sounds - Optimized an issue with Phosphorus Missiles, which now also fires 10 trails instead of 9 - Adjusted models/stances for pistol, handcannon, and twin katanas - Railgun particles now appear below enemies and enemy projectiles for increased visibility - Missiles will explode if not making contact with an enemy after 30 seconds - Added a cap of 5 additional projectiles to Sight Confidence perk - Exit Wound can now only stack up to 3 times to prevent infinite loops, and any bullets created by the perk will keep the same the speed as the original projectile - Made Charged Rounds slightly brighter and added gold, blue, and magenta damage text colors for the corresponding type - Added a slight fading to blaze particles - Added a cap of how many objects can exist to prevent infinite loops for several upgrades - Fixed bug where Pierce Recharge worked on some bosses - Fixed bug where level up invulnerability wasn’t being applied on levels 10, 20, 30 - Fixed bug where hovering over upgrade icons sometimes didn’t display the correct information - Fixed bug where upgrade name tooltip would still be visible while not hovering over any upgrade icon - Fixed bug where Singularity Absorption wouldn’t work properly - Added some slight shadows to certain hud elements - Tweaked plasma charge visuals
New Content:
AddedNew WeaponAkimbo SMGs - New Upgrade Trees: Noxious Trail, Light Meteor (Light Target upgrades moved to this tree)
Changes to Existing Content:
Reworked bottom upgrade tree of Concealed Fatigue to a new Shrouded Spiral upgrade - Reworked some Singularity upgrades and visuals, and fixed a bug where Singularities would still absorb bullets after being disabled - New Map 1 Soundtrack with reworked songs and a few new ones!
Buffs
Shrapnel : Bullet Damage +10% but Fire Rate -5% Burn : Enemies on Fire will now move 20% slower Firestarter : Enemies on Fire now take 30% more damage from all sources. Moved Dual Spotlight functionality to Precision Light : Gain a 2nd smaller Vision Cone behind you.
Dual Spotlight changed to Three-fold Light
Gain another Vision Cone for a total of 3.
Ignition
Fire Rate is temporarily increased by 5% for each enemy damaged by a Wild Fire explosion (Stacks up to +30%). Lasts 4 seconds.
Wild Fire Refresh
Enemies killed by Wild Fire will float their EXP toward you.
Plasma Charge
Plasma Damage now slows enemies by 15%.
Destructive Plasma
Upgrades that increase Bullet Damage now also apply to Plasma Damage.
Explosive Plasma
Plasma Charges are now automatically fired when they're ready.
Plasma Chain
On despawn, Plasma Charges now create temporary Vision Circles.
Plasma Coil
Now deals damage based on Plasma Damage instead of Bullet Damage.
Absorption Coil
Plasma Damage now slows enemies by 25%.
Plasma Beam
Now briefly lights up area of effect. Moved Singularity Explosion functionality to Singularity Absorption : On despawn, fire a burst of absorbed bullets towards where you're aiming (Max of 100 bullets). Singularity Explosion changed to Singularity Void : When a Singularity absorbs a projectile, fire a Ray towards a random enemy dealing 20 damage.
Remote Detonation
Enemies killed by a Missile will float their EXP toward you. Missile Explosions are twice as large.
Sprint
Movement Speed +5% -> +20% Lucky Bullet : Bullet Damage +30% Light Rounds : Movement Speed +20%
Nerfs:Crippling Laser - Slow Rate: 80% -> 50% Laser Trio: 3 Guided Lasers can be active at a time, but they deal damage every 0.5 seconds. Fire Rate - 5% Ricochet Hell now takes a second to recharge after being triggered
Optimization/Bug Fixes/Other:
Edited several upgrade sounds - Updated enemy projectiles to increase their visibility - Added an option to change the damage color for enemies - Can now still delete upgrades when there are under 5 existing upgrades left - Added a shadow to increase player visibility and a circular indicator that shows current EXP (Both can be toggled in settings) - Fixed a memory issue with certain enemies not being disposed of properly after dying - Reworked Wild Fire explosion visuals and sounds - Optimized an issue with Phosphorus Missiles, which now also fires 10 trails instead of 9 - Adjusted models/stances for pistol, handcannon, and twin katanas - Railgun particles now appear below enemies and enemy projectiles for increased visibility - Missiles will explode if not making contact with an enemy after 30 seconds - Added a cap of 5 additional projectiles to Sight Confidence perk - Exit Wound can now only stack up to 3 times to prevent infinite loops, and any bullets created by the perk will keep the same the speed as the original projectile - Made Charged Rounds slightly brighter and added gold, blue, and magenta damage text colors for the corresponding type - Added a slight fading to blaze particles - Added a cap of how many objects can exist to prevent infinite loops for several upgrades - Fixed bug where Pierce Recharge worked on some bosses - Fixed bug where level up invulnerability wasn’t being applied on levels 10, 20, 30 - Fixed bug where hovering over upgrade icons sometimes didn’t display the correct information - Fixed bug where upgrade name tooltip would still be visible while not hovering over any upgrade icon - Fixed bug where Singularity Absorption wouldn’t work properly - Added some slight shadows to certain hud elements - Tweaked plasma charge visuals