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Steam News12 May 20263mo ago

UE5.7 Mannequin Integration & Prototype Systems

Hello everyone! This weekend was a big one for the technical foundation of the game.

Full notes

Full DIRECT CONTACT update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! This weekend was a big one for the technical foundation of the game. While I didn't get to some of the smaller suggestions quite yet, I’ve completed a massive "under the hood" migration that will allow us to develop content much faster moving forward.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
addedHere is what’s new in this build:
changedMajor Engine & Asset Migration We have officially moved the entire project over to the UE5.7 Mannequin system. This was a significant undertaking to ensure the game stays on the cutting edge of the engine's capabilities.
addedTotal Overhaul: Swapped all skeletons and animations to the new standard.
changedMassive Library Update: Re-targeted and updated roughly 4,000 animations, montages, and related assets.
addedFuture Proofing: This migration clears out technical debt and allows for smoother integration of new features and smoother character movement.
addedNew Feature: Prototype Takedown System

DIRECT CONTACT changes

addedHere is what’s new in this build:
changedMajor Engine & Asset Migration We have officially moved the entire project over to the UE5.7 Mannequin system. This was a significant undertaking to ensure the game stays on the cutting edge of the engine's capabilities.
addedTotal Overhaul: Swapped all skeletons and animations to the new standard.
changedMassive Library Update: Re-targeted and updated roughly 4,000 animations, montages, and related assets.
addedFuture Proofing: This migration clears out technical debt and allows for smoother integration of new features and smoother character movement.

Here is what’s new in this build:

Major Engine & Asset Migration We have officially moved the entire project over to the UE5.7 Mannequin system. This was a significant undertaking to ensure the game stays on the cutting edge of the engine's capabilities.

  • Total OverhaulSwapped all skeletons and animations to the new standard.
  • Massive Library UpdateRe-targeted and updated roughly 4,000 animations, montages, and related assets.
  • Future ProofingThis migration clears out technical debt and allows for smoother integration of new features and smoother character movement.

New Feature: Prototype Takedown System

I’ve implemented an early version of a stealth-based takedown mechanic. This is a first look at how we want to handle high-stakes close-quarters combat.

Sneak Attack

When the sun goes down, stealth becomes your best friend.

The Mechanic

Approach an enemy undetected at night or day and press [V] to initiate a takedown.

Full Coverage

The system currently supports directional attacks from the front, back, left, and right.

Early Prototype

Please note that this is a work-in-progress. We’re using this as a foundation to expand into more complex takedown mechanics later in development.

Source

Steam News / 12 May 2026

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