DIRECT CONTACT
Steam News 12 May 20269d ago

UE5.7 Mannequin Integration & Prototype Systems

Hello everyone! This weekend was a big one for the technical foundation of the game. While I didn't get to some of the smaller suggestions quite yet, I’ve completed a massive "under the hood" migration that will allow u…

Update log

Full DIRECT CONTACT update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! This weekend was a big one for the technical foundation of the game. While I didn't get to some of the smaller suggestions quite yet, I’ve completed a massive "under the hood" migration that will allow us to develop content much faster moving forward.

Extracted changes

0 fixes4 additions2 changes0 removals
  • Gameplay
addedHere is what’s new in this build:
changedMajor Engine & Asset Migration We have officially moved the entire project over to the UE5.7 Mannequin system. This was a significant undertaking to ensure the game stays on the cutting edge of the engine's capabilities.
addedTotal Overhaul: Swapped all skeletons and animations to the new standard.
changedMassive Library Update: Re-targeted and updated roughly 4,000 animations, montages, and related assets.
addedFuture Proofing: This migration clears out technical debt and allows for smoother integration of new features and smoother character movement.
addedNew Feature: Prototype Takedown System

Here is what’s new in this build:

Major Engine & Asset Migration We have officially moved the entire project over to the UE5.7 Mannequin system. This was a significant undertaking to ensure the game stays on the cutting edge of the engine's capabilities.

  • Total OverhaulSwapped all skeletons and animations to the new standard.
  • Massive Library UpdateRe-targeted and updated roughly 4,000 animations, montages, and related assets.
  • Future ProofingThis migration clears out technical debt and allows for smoother integration of new features and smoother character movement.

New Feature: Prototype Takedown System

I’ve implemented an early version of a stealth-based takedown mechanic. This is a first look at how we want to handle high-stakes close-quarters combat.

Sneak Attack: When the sun goes down, stealth becomes your best friend. The Mechanic: Approach an enemy undetected at night or day and press [V] to initiate a takedown. Full Coverage: The system currently supports directional attacks from the front, back, left, and right. Early Prototype: Please note that this is a work-in-progress. We’re using this as a foundation to expand into more complex takedown mechanics later in development.

Source

Steam News / 12 May 2026

Open original