Update log
Full DIRECT CONTACT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Performance
- Gameplay
- Fixes

🔊 Weapon Audio & System Overhaul Complete audio redesign for all weapons.
Sounds now scale realistically with distance (close‑quarters and long‑range).
Removed the “drum” sound issue.
Optimized performance for both close and long combat.
⚙️ System Improvements
FOV slider fully rebuilt — settings now save correctly.
Mouse sensitivity preferences are remembered.
Added toggle aim functionality.
Binoculars are now standard — press Alt + B to use.
🌦️ AI Perception & Dynamic Weather Update We’ve overhauled the enemy AI vision system. Previously, vision was fixed at 120 meters with no drop‑off.
Now, vision is dynamic, with three distinct ranges and drop‑off points, so enemies behave more naturally and don’t instantly turn around if you step slightly out of sight.
🌙 Night Operations Vision Range: 15m (drops target at 20m)
Darkness severely limits enemy sight — ideal for stealth.
🌫️ Heavy Fog Vision Range: 25m (drops target at 30m)
Fog forces close‑range firefights.
🌴 Jungle Environments (Clear) Vision Range: 35m (drops target at 39m)
Foliage breaks line of sight, keeping combat chaotic.
☀️ Clear Weather (Open Environments) Enemy vision depends on difficulty:
Easy: 77m (drops at 87m) — forgiving for new players.
Normal: 100m (drops at 150m) — standard tactical range.
Hard: 170m (drops at 200m) — extreme war.
Source