Update log
Full DIRECT CONTACT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
just deployed a critical hotfix to address a major issue with the Controls and Keybinding menu following our recent engine upgrade to Unreal Engine 5.7.4.
The Issue: Following the latest engine update, many of you noticed that the Custom Keybindings menu was completely blank. You couldn't see your controls, remap your keys, or reset your inputs. This was caused by a newly introduced engine-level bug in UE 5.7.4 where the core Blueprint nodes responsible for reading Input Mapping Contexts were returning corrupted or empty data, completely breaking our custom rebinding interface.
The Fix: Rather than waiting for an official engine patch from Epic Games or downgrading our UI, we went directly into the source code. We have implemented a custom C++ bypass directly into the game's core function library. This custom logic completely sidesteps the broken UE 5.7.4 nodes and safely extracts the Player Mappable Key Settings straight from the C++ asset memory.
What This Means For You:
Fully Restored UI: The Controls menu is 100% operational again. All categories, keys, and rebinding prompts will populate correctly.
No Lost Data: Your existing custom keybindings and preferences remain intact. Future-Proofed: Our custom C++ patch ensures that future engine updates won't break our input routing again.
Please make sure your Steam client is restarted to download the latest hotfix. Thank you for your patience and for reporting the issue so quickly!
See you in the field. - The Direct Contact Development Team
Source
