Full notes
Full Din's Champion update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Server
- Fixes
Din's Champion changes
This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.
0.990 change list:
reduced some new/malloc calls (should be a little faster and fragment memory less)
fixed a rare crash in ModelResource::getTagData
earthquake machines much more dangerous now (Hathunter)
now ice machines place long blocks at a time and more often (Hathunter)
now blight machines place large blocks at a time and more often
now fog machines start foggy places more often (Hathunter)
now anti-magic & temporal flux machines trigger more often
doubled weather machines chance for lightning
increased bow damage by ~10% (LumberingTroll)
now explosion path needs a clear path to actually damage an object
now monsters are a little smarter about digging direction
monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them
now monsters get a little yaw knockback also
now properly give items to other players when salvaging if better than something on their hotbar
no longer counts as running away if still within monsters base aggression range (Wraith_Magus)
now skills that place blocks play PlaceSound
now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)
now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)
monsters that need oxygen should now avoid being submerged in liquids better
marked many monsters as RequiresOxygen
increased quarry explosive gas chances per cave from 0.0125 to 0.05
doubled spawn chance of BreakableJarExplosive and BreakableJarPoison
increased spawn chance of BreakableMushroomExplosive from 20.0 to 50.0
changed gems GroundScale from 1.5 to 4.0
changed helms GroundScale from 2.0 to 1.5
changed shoulder items GroundScale from 1.0 to 1.5
changed bags GroundScale from 1.5 to 1.2
changed wrist items GroundScale from 1.0 to 1.5
changed necklaces and jewelry GroundScale from 1.0 to 3.0
changed rings GroundScale from 1.0 to 9.0
now shields, necklaces, and jewelry on ground are pitched a little and raised up so can see them better
now chest items on ground are pitched a little, raised up, and turned a certain direction so can see them better
now rings on ground are turned a certain direction so can see them better
now weapons on ground are pitched a little, raised up, and turned a certain direction so can see them better
now precache common barrels effects/sound
if bow in hand breaks will no longer be able to shoot arrows (Faya AOP)
if weapon in hand breaks now play correct idle and attack animation for unarmed
made smoke particles bigger but spawn less (hopefully faster) (MaDDworlD)
using a crafting station a 2nd time no longer kicks you out to hand crafting menu
special room objects should now overlap much less often
should no longer spawn special rooms too close to player house deeds
light on player items now basically has larger range of usable values (Hathunter)
now barrels (and other similar chests) shouldn't overlap as much
no longer send evidence data over network (not used in this game)
fixed item sorting by slot type (ulyssessword)
now more plants have better damaged sounds
added a note that need to use server search to find password protected servers
now crafting screen says "Hand Crafting" when not using a crafting station
now crafting screen doesn't try to show an icon when not using a crafting station
turned off MinSpawnDistFromGates (already covered by lifestone and house deeds)
changed PROTOCOL_VERSION to 170
Source
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