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Steam News8 August 20268h ago

Din's Champion patch 0.990

This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions20 changes6 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Server
  • Fixes
changedThis patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.
addedreduced some new/malloc calls (should be a little faster and fragment memory less)
fixedfixed a rare crash in ModelResource::getTagData
changeddoubled weather machines chance for lightning
changedincreased bow damage by ~10% (LumberingTroll)
changednow explosion path needs a clear path to actually damage an object
quarry explosive gas chances per cave0.01250.05quarry explosive gas chances per cave increased, buffspawn chance of BreakableMushroomExplosive20.050.0spawn chance of BreakableMushroomExplosive increased, buffgems GroundScale1.54.0gems GroundScale increased, buffhelms GroundScale2.01.5helms GroundScale decreased, nerf

Din's Champion changes

changedThis patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.
addedreduced some new/malloc calls (should be a little faster and fragment memory less)
fixedfixed a rare crash in ModelResource::getTagData
changeddoubled weather machines chance for lightning
changedincreased bow damage by ~10% (LumberingTroll)

This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.

0.990 change list:

  • reduced some new/malloc calls (should be a little faster and fragment memory less)

  • fixed a rare crash in ModelResource::getTagData

  • earthquake machines much more dangerous now (Hathunter)

  • now ice machines place long blocks at a time and more often (Hathunter)

  • now blight machines place large blocks at a time and more often

  • now fog machines start foggy places more often (Hathunter)

  • now anti-magic & temporal flux machines trigger more often

  • doubled weather machines chance for lightning

  • increased bow damage by ~10% (LumberingTroll)

  • now explosion path needs a clear path to actually damage an object

  • now monsters are a little smarter about digging direction

  • monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them

  • now monsters get a little yaw knockback also

  • now properly give items to other players when salvaging if better than something on their hotbar

  • no longer counts as running away if still within monsters base aggression range (Wraith_Magus)

  • now skills that place blocks play PlaceSound

  • now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)

  • now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)

  • monsters that need oxygen should now avoid being submerged in liquids better

  • marked many monsters as RequiresOxygen

  • increased quarry explosive gas chances per cave from 0.0125 to 0.05

  • doubled spawn chance of BreakableJarExplosive and BreakableJarPoison

  • increased spawn chance of BreakableMushroomExplosive from 20.0 to 50.0

  • changed gems GroundScale from 1.5 to 4.0

  • changed helms GroundScale from 2.0 to 1.5

  • changed shoulder items GroundScale from 1.0 to 1.5

  • changed bags GroundScale from 1.5 to 1.2

  • changed wrist items GroundScale from 1.0 to 1.5

  • changed necklaces and jewelry GroundScale from 1.0 to 3.0

  • changed rings GroundScale from 1.0 to 9.0

  • now shields, necklaces, and jewelry on ground are pitched a little and raised up so can see them better

  • now chest items on ground are pitched a little, raised up, and turned a certain direction so can see them better

  • now rings on ground are turned a certain direction so can see them better

  • now weapons on ground are pitched a little, raised up, and turned a certain direction so can see them better

  • now precache common barrels effects/sound

  • if bow in hand breaks will no longer be able to shoot arrows (Faya AOP)

  • if weapon in hand breaks now play correct idle and attack animation for unarmed

  • made smoke particles bigger but spawn less (hopefully faster) (MaDDworlD)

  • using a crafting station a 2nd time no longer kicks you out to hand crafting menu

  • special room objects should now overlap much less often

  • should no longer spawn special rooms too close to player house deeds

  • light on player items now basically has larger range of usable values (Hathunter)

  • now barrels (and other similar chests) shouldn't overlap as much

  • no longer send evidence data over network (not used in this game)

  • fixed item sorting by slot type (ulyssessword)

  • now more plants have better damaged sounds

  • added a note that need to use server search to find password protected servers

  • now crafting screen says "Hand Crafting" when not using a crafting station

  • now crafting screen doesn't try to show an icon when not using a crafting station

  • turned off MinSpawnDistFromGates (already covered by lifestone and house deeds)

  • changed PROTOCOL_VERSION to 170

Source

Steam News / 8 August 2026

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