Full notes
Full Din's Champion update
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What changed
- Gameplay
- Fixes
- UI and audio
- Server
- Balance
Din's Champion changes
This patch increases frequency of block interactions, improves healing spells, improves minion responsiveness, adds grass to background blocks, and fixes several other minor issues.
0.913 change list:
increased SlowBlockInteractionPerLevelChance from 0.05 to 0.075
increased SlowBlockInteractionMinCount from 1 to 3
now if a heal spell, that is not an area heal and can cast on self, is cast on someone else, any leftover healing gets applied to caster (Omnislash)
no longer lose crafted by tag when modifying item (like arcane extraction) (Sent Ernit)
now minions care more about summoner being damaged
fixed special room doors not being locked
now can have grass on background blocks
now less likely to claim player ran if monster falls out of range (Wraith_Magus)
now get 60 seconds, 30 seconds, and 10 seconds warnings when someone has started win transition timer but everyone else hasn't confirmed
diplomacy statement for arch-nemesis (and others) no longer makes gold sound (deadbeef)
now when use clan name for player clan, it uses "our town"
fixed main game screen help (some things have moved)
fixed main game screen help when ui scale has been changed
improved health bar graphics a little for minions and players in multiplayer
rewrote StoryChunkDevourer9 a little
now hide menus correctly when selecting self by clicking on health or many gargoyles (Faya AOP)
fixed a minor | instead of || issue in distributeItemToTown
Source
Changelog.gg summarizes and formats this update. How we read updates.
