Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Din's Champion changes
This patch improves monster sight and movement, adds tree seedling planting, fixes a bunch of skill augments, and fixes several other minor issues.
0.914 change list:
monster sight now tries to see center, eyes, and feet in sight checks
improved monster sight at really short distances (removed minimum distance check)
can now plant seedlings
now young and mature trees have chance of dropping seedlings (only new trees though)
now actors don't try to jump if near goal and goal is below
actors should now jump less when not necessary
fixed weapon masteries not working in augments correctly (Ironclaw)
made melee more reliable when target is partially buried (Faya AOP)
fixed some ice traps not causing any damage
decreased fog alpha from 0.9 to 0.7 (thelich)
fixed oil of purification on sanity & love potions (Hathunter)
fixed oil of purification on resistance potions
fixed love potion not counting as a potion
changed ui_showDamageNumbers to default to on again
fixed randomRotation/ZOffset in most no-mature tree models
now items given to NPCs through salvage more consistently makes item drop sound
on relation main screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation diplomacy screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation get quest screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation get quest screen, changed green ? to yellow ? to show quest in your current level to be more consistent
Source
Changelog.gg summarizes and formats this update. How we read updates.
