Full notes
Full Din's Champion update
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What changed
- Gameplay
- Fixes
Din's Champion changes
This patch makes it so clans can build new houses, adds 3 new dangerous clan traits (Exterminator, Holy Crusader, and Devourer), makes random clans more interesting, and fixes several other minor issues.
0.858 change list:
clans can now building new houses
added Exterminator, HolyCrusader, and Devourer clan traits (only on random clans right now)
added 17 new types of random clans (basically 1 for each intelligent monster type)
random clans now have random built icons
random clans now have random built blurbs
fixed not being able to shoot at OnlyTargetDirectly objects (like trees)
clans can now replace doors that have been destroyed (or never existed in the first place)
fixed World::getBlockCenterPosition not correct for vertical worlds
now clan house deeds will update level control
spawn system will no longer spawn a door in an area block if already there (like a clan built it)
clans can now only put recruits into good houses
now clans force their areas to spawn everything at the beginning
added several RandomCovenantIconColor
added lots of RandomCovenantIconForeground & RandomCovenantIconForeground
added several new icon pieces for random icons
now if clan is supposed to have a random icon but does not at start, build one
fixed DangerLevel for random clans
fixed a few clan danger levels not being color coded
now clans don't try to buy doors, guards, or relics
changed saveVersion to 314
changed PROTOCOL_VERSION to 155
Source
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