DinoSystem
Steam News 9 February 20263mo ago

Update v0.98.27

This update IS compatible with savegames from v0.98.0+! GRAPHICS: - (Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High. - (Survival) When calling pet, the character emits a visible s…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions2 changes0 removals
  • UI and audio
  • Workshop
  • Balance
  • Events
  • Gameplay
addedGRAPHICS:(Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High. - (Survival) When calling pet, the character emits a visible sound wave effect.
addedAUDIO:(Survival) Added an additional combat music track (by Samuel Oddamo). - (Survival) Door opening sound volume slightly reduced. - Showing/closing the inspect animal panel now play a subtle sound.
addedINTERFACE:Added Generation number for animals, shown next to "Age" when inspecting (initial/current animals start as Gen 0). - (Survival) "Rogue-lite" difficulty renamed to "Ironman", for clarity and consistency. - (Survival) Sun Exposure icon now also shows moon phase and luminosity in night time. - (Survival) Improved screen feedback on damage received or poisoning. - (Survival) When mouse-dragging an item/arrow on a Backpack/Quiver, it now shows the latter's capacity next to "Put in". - (Survival) In character info screen, character name text is no longer uppercase and shrinks in size if too long (instead of being cropped), and added day survived next to it. - (Survival) Purple-colored some hint message words referring to a neded tool, to highlight them. - (Survival) "Assisting me" (when pet helps the player in combat) renamed to "Helping me", for clarity. - (God) God UI panels are more compact: made minor tweaks to info order and formatting. - (God) God UI panel now differentiates between basin type (lakes, ponds, puddles). - (God) God UI panel now also shows number of outcasts next to juvenile Triceratops. - (God) In God UI panel "young" renamed to "cub", to save space. - Inspecting a Pond/Lakebed will now also show its bed size. - Closing the inspect animal panel will show a brief animation. - Added a maximum number of characters for all texboxs (24). - All textbox now show their text in bold. - Added a new loading hint. - Minor tweaks and improvements to the interface.
changedSURVIVAL:In "Realistic" and "Ironman" difficulty reduced the temperature thresholds for cold/heat damage respectively to 10/35 °C (but starting very mildly). - In "Normal" difficulty reduced overall damage from cold/heat by 20%. - Resting (in a bedroll) now offers some of the benefits of sleeping (increased muscle gain and soreness reduction). - Resting (in a bedroll) reduces Sleep Debt gain to 50% instead of 33% (reverted previous change). - Auto-zoom-out speed during scouting/aim mode increased. - First Aid skill gain from succesfully bandaging increased by 33%.
addedANIMALS:(Survival) Tamed animals are now more proactive in helping the player in combat. - While migrating to a new location, animals are more able to navigate around mountains, instead of being easily blocked by them. - Rutting animals, when their mating season ends, will now retain their rutting level if their population is on the brink of extinction. - Carnivours eating carcass action improved: big carnivours can drop meat pieces from the carcass (just like small ones), and if there's no meat left (but still tendons/hide) the action takes longer, without spawning meat pieces. - When eating a carcass, carnivores are less likely to fully stuff themselves (reaching 100% stored energy). - Newborn Triceratops/T-Rex/Ankylosaurs carcass no longer have more than 2 meat, 1 hide and 1 tendon. - Fish population tweaked to prevent it dropping too low after years of simulation.
changedOBJECTS:(Survival) Made all foods liquid fullness scale with their actual water content reduced by spoilage, meaning spoiled foods now give also less liquid fullness (alongside less water). - (Survival) Coconut water content decay from spoilage reduced, compared to other foods (since it's

This update IS compatible with savegames from v0.98.0+!

GRAPHICS:

- (Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High. - (Survival) When calling pet, the character emits a visible sound wave effect.

AUDIO:

- (Survival) Added an additional combat music track (by Samuel Oddamo). - (Survival) Door opening sound volume slightly reduced. - Showing/closing the inspect animal panel now play a subtle sound.

INTERFACE:

- Added Generation number for animals, shown next to "Age" when inspecting (initial/current animals start as Gen 0). - (Survival) "Rogue-lite" difficulty renamed to "Ironman", for clarity and consistency. - (Survival) Sun Exposure icon now also shows moon phase and luminosity in night time. - (Survival) Improved screen feedback on damage received or poisoning. - (Survival) When mouse-dragging an item/arrow on a Backpack/Quiver, it now shows the latter's capacity next to "Put in". - (Survival) In character info screen, character name text is no longer uppercase and shrinks in size if too long (instead of being cropped), and added day survived next to it. - (Survival) Purple-colored some hint message words referring to a neded tool, to highlight them. - (Survival) "Assisting me" (when pet helps the player in combat) renamed to "Helping me", for clarity. - (God) God UI panels are more compact: made minor tweaks to info order and formatting. - (God) God UI panel now differentiates between basin type (lakes, ponds, puddles). - (God) God UI panel now also shows number of outcasts next to juvenile Triceratops. - (God) In God UI panel "young" renamed to "cub", to save space. - Inspecting a Pond/Lakebed will now also show its bed size. - Closing the inspect animal panel will show a brief animation. - Added a maximum number of characters for all texboxs (24). - All textbox now show their text in bold. - Added a new loading hint. - Minor tweaks and improvements to the interface.

SURVIVAL:

- In "Realistic" and "Ironman" difficulty reduced the temperature thresholds for cold/heat damage respectively to 10/35 °C (but starting very mildly). - In "Normal" difficulty reduced overall damage from cold/heat by 20%. - Resting (in a bedroll) now offers some of the benefits of sleeping (increased muscle gain and soreness reduction). - Resting (in a bedroll) reduces Sleep Debt gain to 50% instead of 33% (reverted previous change). - Auto-zoom-out speed during scouting/aim mode increased. - First Aid skill gain from succesfully bandaging increased by 33%.

ANIMALS:

- (Survival) Tamed animals are now more proactive in helping the player in combat. - While migrating to a new location, animals are more able to navigate around mountains, instead of being easily blocked by them. - Rutting animals, when their mating season ends, will now retain their rutting level if their population is on the brink of extinction. - Carnivours eating carcass action improved: big carnivours can drop meat pieces from the carcass (just like small ones), and if there's no meat left (but still tendons/hide) the action takes longer, without spawning meat pieces. - When eating a carcass, carnivores are less likely to fully stuff themselves (reaching 100% stored energy). - Newborn Triceratops/T-Rex/Ankylosaurs carcass no longer have more than 2 meat, 1 hide and 1 tendon. - Fish population tweaked to prevent it dropping too low after years of simulation.

OBJECTS:

- (Survival) Made all foods liquid fullness scale with their actual water content reduced by spoilage, meaning spoiled foods now give also less liquid fullness (alongside less water). - (Survival) Coconut water content decay from spoilage reduced, compared to other foods (since it's

Source

Steam News / 9 February 2026

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