DinoSystem
Steam News 4 November 20256mo ago

Update v0.98.20 released!

This update IS compatible with savegames from previous v0.98.0! ---> FULL CHANGELOG <--- OVERVIEW: Hi survivors! I’m not done yet with 0.98. This update brings new mechanics and balance changes, especially for the AI. A…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions4 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Workshop
addedOVERVIEW:Hi survivors! I’m not done yet with 0.98 . This update brings new mechanics and balance changes, especially for the AI . Animals now make smarter choices in fights, react more consistently in groups, and are harder to cheese. As always, there are more changes than the ones listed here, so make sure to read the full changelog for every detail. Have fun playing!
addedAUDIO:(Survival) Added a new music track for night time - "Still Nature" by Samuel Oddamo.
changedGRAPHICS:Textures upscaled/improved: ...... Tree, Thatch and Fern. ...... Path, shelter and cave terrain. ...... Nest and Didelphodon lair. ...... Triceratops carcass.
changedINTERFACE:Reworked camera manual zooming system, making it as smooth as Didelphodon's fur, and made several improvements.
changedINTERFACE:Made several small formatting improvements to the mouseover info and hints, for clarity and QoL.
addedOPTIONS:Added a new option in the control settings to directly toggle the crafting/building menus with a key (default G and B).

This update IS compatible with savegames from previous v0.98.0!

---> FULL CHANGELOG <---

OVERVIEW:

Hi survivors! I’m not done yet with 0.98. This update brings new mechanics and balance changes, especially for the AI. Animals now make smarter choices in fights, react more consistently in groups, and are harder to cheese. As always, there are more changes than the ones listed here, so make sure to read the full changelog for every detail. Have fun playing!

Here a summary for v0.98.20:

AUDIO:

- (Survival) Added a new music track for night time - "Still Nature" by Samuel Oddamo.

GRAPHICS:

- Textures upscaled/improved:...... Tree, Thatch and Fern. ...... Path, shelter and cave terrain. ...... Nest and Didelphodon lair. ...... Triceratops carcass.

INTERFACE:

- Reworked camera manual zooming system, making it as smooth as Didelphodon's fur, and made several improvements.

- Made several small formatting improvements to the mouseover info and hints, for clarity and QoL.

OPTIONS:

- Added a new option in the control settings to directly toggle the crafting/building menus with a key (default G and B).

SURVIVAL:

- Skill-progress decay tweaked and several skills rebalanced:...... Skill-progress no longer decays while sleeping, and decay rate globally reduced by 25%. ...... Skill-progress decay rate is no longer amplified by Stamina <50% (up to 2x), but by Sleep Debt (up to 3x if severe!). ...... During fishing, Melee skill is now also abundantly gained with a successful attempt. ...... Fishing skill is now also passively gained during the fishing action, not just with a successful attempt, and increased the gain from catching a fish by 25%.

- Reworked how weapon/tool condition affects damage and action speed. The scaling now uses the item’s quality (max condition) instead of its current condition. For example, a Spear at 55/80 uses 80 for the multiplier. This holds until the item drops below 50% of its max (40/80 here); below that threshold the multiplier tapers gradually, reaching half of its original value as condition approaches 0 (where the item breaks). This (1) aligns with the repair rule (repairs only allowed at <50%), so items keep full efficiency until you actually need to fix them, and (2) slightly buffs damage and action speeds overall, since gear is rarely at full condition for long. The same logic applies to the heat bonus from clothes and Bedroll.

ANIMALS:

- Improvements to the Taming system:...... A tamed animal, if small enough and close to the character, will fall asleep in the player's shelter, instead of freaking out because trapped inside it (fire will still scare it). ...... While sleeping, the tamed animal will not instantly seek the player after reaching 50+ Stamina, but will keep sleeping for as long as it needs. ...... Tamed Troodon will no longer flee when stealing a fruit/mushroom from the player, but will simply eat it. ...... Tamed T-Rex/Troodon, if strong enough, will defend the player when the latter is attacked (this is primarily a fix, since it was supposed to be like that). ...... Added popup text next to a tamed animal when it helps the player in combat.

- Alpha male Triceratops can now "banish" younger males before they become a threat to their reproductive success:...... Juvenile males old enough may be chased or killed by adult males. ...... If they successfully escape, they end up "banished" and will not stay with the herd; the herd will not protect them (adult males will attack on sight). ......

Source

Steam News / 4 November 2025

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