DinoSystem
Steam News 14 December 20255mo ago

Update v0.98.22 released!

This update IS compatible with savegames from v0.98.0+! ENGINE: - Construct 3 updated to r449-3. AUDIO: - Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. -…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions1 change2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Store
changedENGINE:Construct 3 updated to r449-3.
addedAUDIO:Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds.
addedGRAPHICS:(Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walking animation. - (Survival) Slightly improved both drinking and eating animations. - (Survival) Sneaking effect (on player's sprite) is not visible while the character is sprinting. - Crafted items will now get progressively darker below 50% condition. - Added particle effects when a tree "dies" of natural causes. - Screen lightning effect intensity reduced by 33%.
addedINTERFACE:(Survival) Added character name text box in the character creation screen, which is purely cosmetic and is shown at mouseover on character (instead of "You"). - (Survival) Added back the alert "Sluggish" when sprinting while being tired, sore or bloated. - (Survival) Added an alert message when equipped clothing is damaged or destroyed due to degradation, same for used Bedroll. - (Survival) Auto-repeat-with-Shift hint now also shows during butchering actions. - (Survival) Auto-repeat-with-Shift hint improved, made more specific depending on the action. - (Survival) Call Pet button has a slightly different color, to make it stand out a bit. - (Survival) Action warning messages (next to buttons) are now in first-person. - (Survival) Mouseover on wetness icon is clearer about being protected by cave from rain. - (Survival) Animal population window now shows numbers coloured, for clarity. - Backpack and Waterskin content is now shown as 0-100, not 0-10. - Several interface elements (like inspected animal arrow) are now fps-independent. - Water amount (for lakes, waterskin, globally) is shown as 10x the previous value. - Improvements to interface panels in New Game, Settings menus and Character menus. - Added blur/bloom effects to the background loading screens, to make them less distracting. - Map name and screenshot name are now incremental, instead of random (screen1,2,3, instead of screen5935). - Checked Pine Cone will now show the number of nuts next to the name "Pine Cone (3)". - Egg's age is no longer shown if it's spoiled (and thus will never hatch). - Minor UI improvements.
removedSURVIVAL:Skin Tone and Vitamin D increase from sunlight reworked: ...... Skin Tone and Vitamin D increase from sunlight is no longer mitigated by Insulation (from clothing) but by the actual clothing size, meaning a Fur Cape and a Leaf Cape now offer the same protection from the sun, which makes the latter preferable in that scenario. ...... Instead of being constant, Vitamin D increase from sunlight is higher in the first minutes of exposure and reduces over time. This allows to gain a good dose of it in the first hour of exposure, just like in real life. ...... Vitamin D now also increases from sunlight when over 150 (up to the cap of 200). ...... Vitamin D decay rate increased by 33%.
removedSURVIVAL:Toughness skill no longer increases directly by receiving damage, but by healing from it (which is also more realistic). -

This update IS compatible with savegames from v0.98.0+!

ENGINE:

- Construct 3 updated to r449-3.

AUDIO:

- Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds.

GRAPHICS:

- (Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walking animation. - (Survival) Slightly improved both drinking and eating animations. - (Survival) Sneaking effect (on player's sprite) is not visible while the character is sprinting. - Crafted items will now get progressively darker below 50% condition. - Added particle effects when a tree "dies" of natural causes. - Screen lightning effect intensity reduced by 33%.

INTERFACE:

- (Survival) Added character name text box in the character creation screen, which is purely cosmetic and is shown at mouseover on character (instead of "You"). - (Survival) Added back the alert "Sluggish" when sprinting while being tired, sore or bloated. - (Survival) Added an alert message when equipped clothing is damaged or destroyed due to degradation, same for used Bedroll. - (Survival) Auto-repeat-with-Shift hint now also shows during butchering actions. - (Survival) Auto-repeat-with-Shift hint improved, made more specific depending on the action. - (Survival) Call Pet button has a slightly different color, to make it stand out a bit. - (Survival) Action warning messages (next to buttons) are now in first-person. - (Survival) Mouseover on wetness icon is clearer about being protected by cave from rain. - (Survival) Animal population window now shows numbers coloured, for clarity. - Backpack and Waterskin content is now shown as 0-100, not 0-10. - Several interface elements (like inspected animal arrow) are now fps-independent. - Water amount (for lakes, waterskin, globally) is shown as 10x the previous value. - Improvements to interface panels in New Game, Settings menus and Character menus. - Added blur/bloom effects to the background loading screens, to make them less distracting. - Map name and screenshot name are now incremental, instead of random (screen1,2,3, instead of screen5935). - Checked Pine Cone will now show the number of nuts next to the name "Pine Cone (3)". - Egg's age is no longer shown if it's spoiled (and thus will never hatch). - Minor UI improvements.

SURVIVAL:

- Skin Tone and Vitamin D increase from sunlight reworked:...... Skin Tone and Vitamin D increase from sunlight is no longer mitigated by Insulation (from clothing) but by the actual clothing size, meaning a Fur Cape and a Leaf Cape now offer the same protection from the sun, which makes the latter preferable in that scenario. ...... Instead of being constant, Vitamin D increase from sunlight is higher in the first minutes of exposure and reduces over time. This allows to gain a good dose of it in the first hour of exposure, just like in real life. ...... Vitamin D now also increases from sunlight when over 150 (up to the cap of 200). ...... Vitamin D decay rate increased by 33%.

- Toughness skill no longer increases directly by receiving damage, but by healing from it (which is also more realistic). -

Source

Steam News / 14 December 2025

Open original