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Steam News14 December 20256mo ago

Update v0.98.22 released!

This update IS compatible with savegames from v0.98.0+! ENGINE: Construct 3 updated to r449-3. AUDIO: Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation.

Full notes

Full DinoSystem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Performance
changedENGINE:Construct 3 updated to r449-3.
addedAUDIO:Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds.
changedGRAPHICS:(Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walking animation. - (Survival) Slightly improved both drinking and eating animations. - (Survival) Sneaking effect (on player's sprite) is not visible while the character is sprinting. - Crafted items will now get progressively darker below 50% condition. - Added particle effects when a tree "dies" of natural causes. - Screen lightning effect intensity reduced by 33%.
changedINTERFACE:(Survival) Added character name text box in the character creation screen, which is purely cosmetic and is shown at mouseover on character (instead of "You"). - (Survival) Added back the alert "Sluggish" when sprinting while being tired, sore or bloated. - (Survival) Added an alert message when equipped clothing is damaged or destroyed due to degradation, same for used Bedroll. - (Survival) Auto-repeat-with-Shift hint now also shows during butchering actions. - (Survival) Auto-repeat-with-Shift hint improved, made more specific depending on the action. - (Survival) Call Pet button has a slightly different color, to make it stand out a bit. - (Survival) Action warning messages (next to buttons) are now in first-person. - (Survival) Mouseover on wetness icon is clearer about being protected by cave from rain. - (Survival) Animal population window now shows numbers coloured, for clarity. - Backpack and Waterskin content is now shown as 0-100, not 0-10. - Several interface elements (like inspected animal arrow) are now fps-independent. - Water amount (for lakes, waterskin, globally) is shown as 10x the previous value. - Improvements to interface panels in New Game, Settings menus and Character menus. - Added blur/bloom effects to the background loading screens, to make them less distracting. - Map name and screenshot name are now incremental, instead of random (screen1,2,3, instead of screen5935). - Checked Pine Cone will now show the number of nuts next to the name "Pine Cone (3)". - Egg's age is no longer shown if it's spoiled (and thus will never hatch). - Minor UI improvements.
addedSURVIVAL:Skin Tone and Vitamin D increase from sunlight reworked:...... Skin Tone and Vitamin D increase from sunlight is no longer mitigated by Insulation (from clothing) but by the actual clothing size, meaning a Fur Cape and a Leaf Cape now offer the same protection from the sun, which makes the latter preferable in that scenario. ...... Instead of being constant, Vitamin D increase from sunlight is higher in the first minutes of exposure and reduces over time. This allows to gain a good dose of it in the first hour of exposure, just like in real life. ...... Vitamin D now also increases from sunlight when over 150 (up to the cap of 200). ...... Vitamin D decay rate increased by 33%.
addedSURVIVAL:Toughness skill no longer increases directly by receiving damage, but by healing from it (which is also more realistic). - The character now wakes up more often, and added messages suggesting to sleep more if conditions allow it. - The stomach is able to introduce slightly more liquid if it's already full with solids (and vice-versa). - Reduced Sleep Debt increase to 33% while resting in a Bedroll, instead of 50%. - Athletics and Endurance skills increase rate reduced by 20%. - Building skill increase rate from building increased by 12%. - While sneaking, if trying to sprint but conditions won't allow it, the character will run normally. - Improved character attack precision and animation. - Eating action is slightly faster (1.3 sec instead of 1.5). - When dying from extreme burning (lightning strike or fire) meat spawned from the character is cooked. - It's no longer possible to scout/aim while resting in a Bedroll. - Small improvements to item mouse-dragging.
- Quiver max reachable capacity (at 100 quality)1012- Quiver max reachable capacity (at 100 quality) increased, buff- (Survival) Spear bleed chance (both from melee and ranged)4/105/10- (Survival) Spear bleed chance (both from melee and ranged) increased, buff

DinoSystem changes

changedConstruct 3 updated to r449-3.
addedWater splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds.
changed(Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walking animation. - (Survival) Slightly improved both drinking and eating animations. - (Survival) Sneaking effect (on player's sprite) is not visible while the character is sprinting. - Crafted items will now get progressively darker below 50% condition. - Added particle effects when a tree "dies" of natural causes. - Screen lightning effect intensity reduced by 33%.
changed(Survival) Added character name text box in the character creation screen, which is purely cosmetic and is shown at mouseover on character (instead of "You"). - (Survival) Added back the alert "Sluggish" when sprinting while being tired, sore or bloated. - (Survival) Added an alert message when equipped clothing is damaged or destroyed due to degradation, same for used Bedroll. - (Survival) Auto-repeat-with-Shift hint now also shows during butchering actions. - (Survival) Auto-repeat-with-Shift hint improved, made more specific depending on the action. - (Survival) Call Pet button has a slightly different color, to make it stand out a bit. - (Survival) Action warning messages (next to buttons) are now in first-person. - (Survival) Mouseover on wetness icon is clearer about being protected by cave from rain. - (Survival) Animal population window now shows numbers coloured, for clarity. - Backpack and Waterskin content is now shown as 0-100, not 0-10. - Several interface elements (like inspected animal arrow) are now fps-independent. - Water amount (for lakes, waterskin, globally) is shown as 10x the previous value. - Improvements to interface panels in New Game, Settings menus and Character menus. - Added blur/bloom effects to the background loading screens, to make them less distracting. - Map name and screenshot name are now incremental, instead of random (screen1,2,3, instead of screen5935). - Checked Pine Cone will now show the number of nuts next to the name "Pine Cone (3)". - Egg's age is no longer shown if it's spoiled (and thus will never hatch). - Minor UI improvements.
addedSkin Tone and Vitamin D increase from sunlight reworked:...... Skin Tone and Vitamin D increase from sunlight is no longer mitigated by Insulation (from clothing) but by the actual clothing size, meaning a Fur Cape and a Leaf Cape now offer the same protection from the sun, which makes the latter preferable in that scenario. ...... Instead of being constant, Vitamin D increase from sunlight is higher in the first minutes of exposure and reduces over time. This allows to gain a good dose of it in the first hour of exposure, just like in real life. ...... Vitamin D now also increases from sunlight when over 150 (up to the cap of 200). ...... Vitamin D decay rate increased by 33%.

This update IS compatible with savegames from v0.98.0+!

ENGINE:

  • Construct 3 updated to r449-3.

AUDIO:

  • Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds.

GRAPHICS:

  • (Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walking animation. - (Survival) Slightly improved both drinking and eating animations. - (Survival) Sneaking effect (on player's sprite) is not visible while the character is sprinting. - Crafted items will now get progressively darker below 50% condition. - Added particle effects when a tree "dies" of natural causes. - Screen lightning effect intensity reduced by 33%.

INTERFACE:

  • (Survival) Added character name text box in the character creation screen, which is purely cosmetic and is shown at mouseover on character (instead of "You"). - (Survival) Added back the alert "Sluggish" when sprinting while being tired, sore or bloated. - (Survival) Added an alert message when equipped clothing is damaged or destroyed due to degradation, same for used Bedroll. - (Survival) Auto-repeat-with-Shift hint now also shows during butchering actions. - (Survival) Auto-repeat-with-Shift hint improved, made more specific depending on the action. - (Survival) Call Pet button has a slightly different color, to make it stand out a bit. - (Survival) Action warning messages (next to buttons) are now in first-person. - (Survival) Mouseover on wetness icon is clearer about being protected by cave from rain. - (Survival) Animal population window now shows numbers coloured, for clarity. - Backpack and Waterskin content is now shown as 0-100, not 0-10. - Several interface elements (like inspected animal arrow) are now fps-independent. - Water amount (for lakes, waterskin, globally) is shown as 10x the previous value. - Improvements to interface panels in New Game, Settings menus and Character menus. - Added blur/bloom effects to the background loading screens, to make them less distracting. - Map name and screenshot name are now incremental, instead of random (screen1,2,3, instead of screen5935). - Checked Pine Cone will now show the number of nuts next to the name "Pine Cone (3)". - Egg's age is no longer shown if it's spoiled (and thus will never hatch). - Minor UI improvements.

SURVIVAL:

  • Skin Tone and Vitamin D increase from sunlight reworked:...... Skin Tone and Vitamin D increase from sunlight is no longer mitigated by Insulation (from clothing) but by the actual clothing size, meaning a Fur Cape and a Leaf Cape now offer the same protection from the sun, which makes the latter preferable in that scenario. ...... Instead of being constant, Vitamin D increase from sunlight is higher in the first minutes of exposure and reduces over time. This allows to gain a good dose of it in the first hour of exposure, just like in real life. ...... Vitamin D now also increases from sunlight when over 150 (up to the cap of 200). ...... Vitamin D decay rate increased by 33%.

  • Toughness skill no longer increases directly by receiving damage, but by healing from it (which is also more realistic). - The character now wakes up more often, and added messages suggesting to sleep more if conditions allow it. - The stomach is able to introduce slightly more liquid if it's already full with solids (and vice-versa). - Reduced Sleep Debt increase to 33% while resting in a Bedroll, instead of 50%. - Athletics and Endurance skills increase rate reduced by 20%. - Building skill increase rate from building increased by 12%. - While sneaking, if trying to sprint but conditions won't allow it, the character will run normally. - Improved character attack precision and animation. - Eating action is slightly faster (1.3 sec instead of 1.5). - When dying from extreme burning (lightning strike or fire) meat spawned from the character is cooked. - It's no longer possible to scout/aim while resting in a Bedroll. - Small improvements to item mouse-dragging.

ANIMALS:

  • Improved how animals steal food inside a Backpackthey will now take a second to try grabbing it, with a chance of success if the player stays still. - (Survival) Tamed carnivoures have a chance to not steal Meat/Fish from a Drying Rack / Backpack, based on Tamed level (at 100% Tamed they will no longer steal it). - When fleeing from a fire, animals will now prioritize which fire to run from based on its strength and proximity (not just proximity). In addition, they have a chance to sprint. - Didelphodons "clan wars" are less likely to happen if their global population is dwindling. - Didelphodons stealing food will bring it into their lair (and then eat it), instead of dropping it right before entering. - Didelphodons will no longer exit their lair if lightning strikes nearby, and cannot be killed by it when inside. - (Survival) Slightly improved hit animation and pushback direction when the player hits an animal.

STRUCTURES:

  • (Survival) When structures are built or repaired, they will briefly flash (just like items).

OBJECTS:

  • Backpack, Quiver and Waterskin max capacity now scales with their crafted quality (max condition). - Quiver max reachable capacity (at 100 quality) increased from 10 to 12 arrows. - Dried Meat/Fish decay rate reduced even further (by 50%) when not humid. - (Survival) The Player can now hold 3 dried Meat/Fish with each hand, instead of 2, and they occupy less space in Backpack. - (Survival) Dried Meat/Fish gives 20% more proteins, and add 10% less Fullness. - Dried Meat is slightly thinner. - (Survival) Waterskin full of water occupies a bit less space in Backpack. - (Survival) Slightly reduced Fullness added by Pine Cone's nuts (by 15%). - (Survival) Items dropped by carcass/other will stop if hitting an obstacle. - (Survival) Spear bleed chance (both from melee and ranged) increased from 4/10 to 5/10.

WEATHER & SEASONS:

  • Sun will now rise from east and set in the west, as it does in real life. In previous saves, some shadows and reflections may still require a new day to properly adjust. - (Survival) Fog is slightly less bright.

OPTIMIZATION:

  • (Survival) Improved crafting/building menu performance. - Large images (main menu background, loading screens) reverted to AVIF format, for better quality.

FIXES:

  • (Survival) Fixed another bug causing the character to get stuck and only able to turn around. - (Survival) Fixed a rare bug where throwing up or getting burned during the fraction of a second before falling asleep would make the screen permanently black. - (Survival) Fixed a new character being oversized if the previous character died while jumping. - (Survival) Fixed unearthing Egg action changing the actual position of the egg if interrupted and resumed. - (Survival) Fixed raw Mushroom tooltip displaying the cooked version (including the Fullness projection). - (Survival) Fixed Pine Cone eat tooltip showing a wrong added Fullness projection. - (Survival) Fixed MMB during Landmarks screen doing the assigned player action in addition to changing Landmark brush size. - (Survival) Fixed sword cursor icon disappearing when after gathering actions. - (Survival) Fixed some issues with auto-zoom. - (Survival) Fixed some issues with arrows placement/visibility in Quiver. - (Survival) Fixed crafting/building blueprints not updating promptly if components changed during the respective menus. - Fixed Egg losing condition extremely fast while cooking, if under 25%. - Fixed being able to zoom (delayed) during pause menu, options, character info screen and manual. - Fixed shadows sometimes disappearing in the final moments of the sunset, instead of completing their gradual fade out. - Fixed a bug affecting old saves causing cave roofs to be too opaque. - Fixed a bug where young male Triceratops would try to defend the herd from a predator and glitch out (they are supposed to be always passive). - Fixed a bug in the Didelphodon AI that sometimes caused them to constantly and rapidly exit/enter their lair (also degrading performance on large maps with hundreds of them). - Fixed highlighted buttons resetting their color when changing game window mode/size. - Fixed tree canopies not returning invisible right after taking an island snapshot. - (Survival) Removed a debug "beep" sound when items fall off a used Bedroll. - (Survival) Minor fixes to some animations. - Many tooltips grammar and formatting corrections.

Source

Steam News / 14 December 2025

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