DinoSystem
Steam News 20 January 20264mo ago

Update v0.98.25 released!

This update IS compatible with savegames from v0.98.0+! SYSTEM: - The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions0 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Maps
fixedSYSTEM:The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery on some systems, and will be fully and finally fixed in v0.99. In the meantime, to ensure the game uses the dedicated GPU with no stuttering on your laptop, go in your Display settings -> Graphics -> search or add DinoSystem.exe and set it to "High Performance". - Improved wide and ultra-wide screen scaling for both game and menus, reducing UI size accordingly and allowing to preserve the game zoom area with wide resolutions, instead of cropping it vertically. - Zoom-in limit increased, and zoom-out limit slightly increased in Survival Mode. - (Survival) Auto-zoom during some actions is less intense.
addedGRAPHICS:Added new terrain footstep particle effects and improved variety for both character and animal (based on terrain type). - Low-lying mist effect slightly improved, and its intensity adjusted (depending on weather). - (Survival) Scouting "fog of war" will no longer hide cloud shadows, fire lights and rain/snow. - (Survival) Character shadow from fire is a bit more intense, but fades more from de-zooming, and is also casted from fire on ferns. - Improved rain/lapilli droplets position change while zooming in/out during pause. - Minor tweaks to terrain and global color palette.
addedAUDIO:(Survival) Added a new day-time music track "Cretaceous Solitude" by Samual Oddamo. - (Survival) Added a subtle sound when initiating jump and made minor tweaks to landing sound pitch (based on terrain type). - (Survival) Added "fff" sound when a fire is extinguished. - Added a new vocalization for T-Rex and Troodon when reaching a mate/parent/player. - Small tweaks to button hovering/clicking sounds.
addedINTERFACE:(Survival) Arrows pointing to character and inspected animal (while scouting) are now always on top of the scouting "fog of war" and other screen effects. - (Survival) Character name is now visible also in the character info screen, not just at creation. - Animal status "Crippled" renamed to "Stunned", as it was misleading. - Added "Stealing…" action text to animals trying to steal food from a player's Backpack. - Main menu DinoSystem title improved, and sub title changed to "Life Among Dinosaurs". - Added white outline to interactable game items on mouseover, replacing light effect (turning yellow if the item is out of reach). - Added white outline to all menu's button on mouseover, replacing light effect. - Added a nice bloom light effect around the cursor in the menus. - Added a new button "Roadmap" in the main menu next to "Changelogs", opening a link to the development roadmap. - Buttons "Exit", "Back" and few others have a slightly different color, to stand out a bit. - Added subtle visual "cracks" overlay to all buttons. - Manual, pause menu, character menu and few others slightly improved in formatting and layout. - Removed map name text in the pause menu (as it's visible in the Snapshots tooltip). - Added color to key hints in the tutorial and when loading/starting a game. - Animal inspect panel is a bit more compact. - Added black outline to all UI texts missing it. - (Survival) When in character info screen, background is black if the character is sleeping (just like in game). - (Survival) Various warning and hints no longer show up while trying to sleep or resting. - (Survival) Added a couple more tooltip key hints. - (Survival) "Tamed" renamed to "Tameness". - "Video" settings tab (next to Graphics) renamed to "Display".

This update IS compatible with savegames from v0.98.0+!

SYSTEM:

- The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery on some systems, and will be fully and finally fixed in v0.99. In the meantime, to ensure the game uses the dedicated GPU with no stuttering on your laptop, go in your Display settings -> Graphics -> search or add DinoSystem.exe and set it to "High Performance". - Improved wide and ultra-wide screen scaling for both game and menus, reducing UI size accordingly and allowing to preserve the game zoom area with wide resolutions, instead of cropping it vertically. - Zoom-in limit increased, and zoom-out limit slightly increased in Survival Mode. - (Survival) Auto-zoom during some actions is less intense.

GRAPHICS:

- Added new terrain footstep particle effects and improved variety for both character and animal (based on terrain type). - Low-lying mist effect slightly improved, and its intensity adjusted (depending on weather). - (Survival) Scouting "fog of war" will no longer hide cloud shadows, fire lights and rain/snow. - (Survival) Character shadow from fire is a bit more intense, but fades more from de-zooming, and is also casted from fire on ferns. - Improved rain/lapilli droplets position change while zooming in/out during pause. - Minor tweaks to terrain and global color palette.

AUDIO:

- (Survival) Added a new day-time music track "Cretaceous Solitude" by Samual Oddamo. - (Survival) Added a subtle sound when initiating jump and made minor tweaks to landing sound pitch (based on terrain type). - (Survival) Added "fff" sound when a fire is extinguished. - Added a new vocalization for T-Rex and Troodon when reaching a mate/parent/player. - Small tweaks to button hovering/clicking sounds.

INTERFACE:

- (Survival) Arrows pointing to character and inspected animal (while scouting) are now always on top of the scouting "fog of war" and other screen effects. - (Survival) Character name is now visible also in the character info screen, not just at creation. - Animal status "Crippled" renamed to "Stunned", as it was misleading. - Added "Stealing…" action text to animals trying to steal food from a player's Backpack. - Main menu DinoSystem title improved, and sub title changed to "Life Among Dinosaurs". - Added white outline to interactable game items on mouseover, replacing light effect (turning yellow if the item is out of reach). - Added white outline to all menu's button on mouseover, replacing light effect. - Added a nice bloom light effect around the cursor in the menus. - Added a new button "Roadmap" in the main menu next to "Changelogs", opening a link to the development roadmap. - Buttons "Exit", "Back" and few others have a slightly different color, to stand out a bit. - Added subtle visual "cracks" overlay to all buttons. - Manual, pause menu, character menu and few others slightly improved in formatting and layout. - Removed map name text in the pause menu (as it's visible in the Snapshots tooltip). - Added color to key hints in the tutorial and when loading/starting a game. - Animal inspect panel is a bit more compact. - Added black outline to all UI texts missing it. - (Survival) When in character info screen, background is black if the character is sleeping (just like in game). - (Survival) Various warning and hints no longer show up while trying to sleep or resting. - (Survival) Added a couple more tooltip key hints. - (Survival) "Tamed" renamed to "Tameness". - "Video" settings tab (next to Graphics) renamed to "Display".

Source

Steam News / 20 January 2026

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