DinoSystem
Steam News 17 August 20259mo ago

Update v0.98.10 released!

This update IS compatible with savegames from previous v0.98.0! OVERVIEW: Hi survivors! Last month, with update 0.98.8, I mentioned that there would probably be no further patches until v0.99 — a major update that will…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions24 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Server
changedOVERVIEW:This patch mainly focuses on balance tweaks and bug fixes, but also includes a few small additions and some AI improvements. I won’t go into detail here, but I’ve highlighted the most important changes in bold within the changelog below.
changedENGINE:Construct 3 updated to r449-2.
addedGRAPHICS:Added effect/sound when Ankylosaurs dig their nest, and when their babies emerge from the ground.
changedGRAPHICS:(Survival) Drinking-from-Waterskin animation improved slightly.
changedAUDIO:Reduced some sound latency for distant sounds (e.g., thunder, dying dinos).
changedAUDIO:Improved panning, volume, and logic for distant animal death sounds.

This update IS compatible with savegames from previous v0.98.0!

OVERVIEW:

Hi survivors! Last month, with update 0.98.8, I mentioned that there would probably be no further patches until v0.99 — a major update that will break save games and take months to complete. However, after a few weeks of testing and feedback, I decided to release one more update to fully stabilize 0.98.

This patch mainly focuses on balance tweaks and bug fixes, but also includes a few small additions and some AI improvements. I won’t go into detail here, but I’ve highlighted the most important changes in bold within the changelog below.

Happy reading, and have fun playing!

Here the full changelog for v0.98.10:

(notable changes are in bold)

ENGINE:

- Construct 3 updated to r449-2.

GRAPHICS:

- Added effect/sound when Ankylosaurs dig their nest, and when their babies emerge from the ground.

- Minor improvements to normal mapping and reflection effects.

- (Survival) Minor improvements to crafting/building animations.

- (Survival) Drinking-from-Waterskin animation improved slightly.

AUDIO:

- Reduced some sound latency for distant sounds (e.g., thunder, dying dinos).

- Improved panning, volume, and logic for distant animal death sounds.

- (Survival) Warning alert sound no longer triggers during Fishing/Light Fire, to avoid distractions.

- (Survival) Halting a gathering action (while scouting afar) will also stop its sound.

- Some alert sound volumes slightly reduced.

- Character breathing sound volume slightly reduced.

- Button clicking sound volume slightly reduced.

INTERFACE:

- (Survival) Factors shown on mouseover for Strength and Health recovery are now ordered by magnitude.

- (Survival) Factors shown on mouseover for Health recovery are more consistent, and now also list "Storm" when taking damage from a sandstorm or a snowstorm.

- (Survival) "Let's hope for the best" message when eating a Mushroom now triggers in a fully random fashion, instead of always being shown before poisoning.

- (Survival) Landmark name (at the top of the screen) is updated more frequently while Scouting.

- (Survival) Stone's "Discard" button now has a reddish color, to make it stand out.

- (Survival) Crit damage text will now always be shown (even with low damage), and its sound volume now scales with damage.

- (Survival) Improved specificity of hints shown when trying to light a fire under poor conditions.

- (Survival) Added a new message when taking a refreshing bath, and increased frequency of similiar messages.

- (Survival) Added a new loading hint explaining ranged attacks.

- (God) Water and Fertility texts now show, respectively, the total amount of water (all ponds summed) and the actual % of terrain fertility (fertile vs. arid soil).

- Added a new splash message at the start of the game (showing once, after some playtime) inviting the player to review, spread the word, and join the game's community.

- The Landmark text (at the top of the screen) now also displays the name of the sea you're currently in (e.g., Northern Sea).

- The Landmark texts are now easier to read, do not overlap, and are larger at lower zoom levels.

- Animal "Hibernation" renamed to "Aestivation" in summer, and "Torpor" in autumn/spring.

- Mouseover on Lairs and Stumps now also shows their condition when inspected.

- Mouseover on Nests now actually shows "Nest" and, if inspected, additional details.

- Mouseover label "Condition:" shortened to "Cond.:".

- Button shadows reduced slightly, for clarity.

- Minor tweaks to main menu's color palette.

SURVIVAL:

- Poisoning from eating raw Meat/Fish now scales with its condition (and is generally reduced, with a random component added).

- Poisoning

Source

Steam News / 17 August 2025

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