Update log
Full DinoSystem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Server
This update IS compatible with savegames from previous v0.98.0!
OVERVIEW:
Hi survivors! Last month, with update 0.98.8, I mentioned that there would probably be no further patches until v0.99 — a major update that will break save games and take months to complete. However, after a few weeks of testing and feedback, I decided to release one more update to fully stabilize 0.98.
This patch mainly focuses on balance tweaks and bug fixes, but also includes a few small additions and some AI improvements. I won’t go into detail here, but I’ve highlighted the most important changes in bold within the changelog below.
Happy reading, and have fun playing!
Here the full changelog for v0.98.10:
(notable changes are in bold)
ENGINE:
- Construct 3 updated to r449-2.
GRAPHICS:
- Added effect/sound when Ankylosaurs dig their nest, and when their babies emerge from the ground.
- Minor improvements to normal mapping and reflection effects.
- (Survival) Minor improvements to crafting/building animations.
- (Survival) Drinking-from-Waterskin animation improved slightly.
AUDIO:
- Reduced some sound latency for distant sounds (e.g., thunder, dying dinos).
- Improved panning, volume, and logic for distant animal death sounds.
- (Survival) Warning alert sound no longer triggers during Fishing/Light Fire, to avoid distractions.
- (Survival) Halting a gathering action (while scouting afar) will also stop its sound.
- Some alert sound volumes slightly reduced.
- Character breathing sound volume slightly reduced.
- Button clicking sound volume slightly reduced.
INTERFACE:
- (Survival) Factors shown on mouseover for Strength and Health recovery are now ordered by magnitude.
- (Survival) Factors shown on mouseover for Health recovery are more consistent, and now also list "Storm" when taking damage from a sandstorm or a snowstorm.
- (Survival) "Let's hope for the best" message when eating a Mushroom now triggers in a fully random fashion, instead of always being shown before poisoning.
- (Survival) Landmark name (at the top of the screen) is updated more frequently while Scouting.
- (Survival) Stone's "Discard" button now has a reddish color, to make it stand out.
- (Survival) Crit damage text will now always be shown (even with low damage), and its sound volume now scales with damage.
- (Survival) Improved specificity of hints shown when trying to light a fire under poor conditions.
- (Survival) Added a new message when taking a refreshing bath, and increased frequency of similiar messages.
- (Survival) Added a new loading hint explaining ranged attacks.
- (God) Water and Fertility texts now show, respectively, the total amount of water (all ponds summed) and the actual % of terrain fertility (fertile vs. arid soil).
- Added a new splash message at the start of the game (showing once, after some playtime) inviting the player to review, spread the word, and join the game's community.
- The Landmark text (at the top of the screen) now also displays the name of the sea you're currently in (e.g., Northern Sea).
- The Landmark texts are now easier to read, do not overlap, and are larger at lower zoom levels.
- Animal "Hibernation" renamed to "Aestivation" in summer, and "Torpor" in autumn/spring.
- Mouseover on Lairs and Stumps now also shows their condition when inspected.
- Mouseover on Nests now actually shows "Nest" and, if inspected, additional details.
- Mouseover label "Condition:" shortened to "Cond.:".
- Button shadows reduced slightly, for clarity.
- Minor tweaks to main menu's color palette.
SURVIVAL:
- Poisoning from eating raw Meat/Fish now scales with its condition (and is generally reduced, with a random component added).
- Poisoning
Source
