DinoSystem
Steam News 5 July 202510mo ago

Update v0.98.7 released!

This update IS compatible with savegames from previous v0.98.0! Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes: AUDIO: -(S…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes4 additions12 changes1 removal
  • UI and audio
  • Store
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedAUDIO:(Survival) Drinking sound will stop when the action is interrupted.
changedINTERFACE:Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).
changedINTERFACE:(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.
addedINTERFACE:(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.
changedINTERFACE:(Survival) Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).
addedINTERFACE:(Survival) Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next to it, also removed reference to "gr" (for proteins) and "ml" (for hydration).

This update IS compatible with savegames from previous v0.98.0!

Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes:

AUDIO:

-(Survival) Drinking sound will stop when the action is interrupted.

INTERFACE:

- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).

-(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.

-(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.

-(Survival) Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).

-(Survival) Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next to it, also removed reference to "gr" (for proteins) and "ml" (for hydration).

-(Survival) The green arrow next to gathered item will disappear as soon as the item is moved, instead of gradually fade.

- Several minor tooltips and UI improvements.

OPTIONS:

-(Survival) "Fishing" and "Light Fire" mini-games are now separate options.

SURVIVAL:

- Anti-savescum system for "Rogue-lite" difficulty improved to prevent accidental save loss: the game will now detect when the player tries to quit by either closing the game window or alt-tab/task manager, and save beforehand (instead of deleting the save as soon as it's loaded). If trying to quit with Alt+F4 the save will still be deleted (sorry, no fooling around :P).

- Added a setting next to the "Catch Fish" action button, allowing to set the chance above which your character will automatically attempt fishing (if related mini-game is OFF).

- Clicking on a Spear or Arrow stuck in an animal will instantly drop it on the ground, if the character is close enough.

- Muscle Soreness decay rate reworked in "Realistic" / "Rogue-lite" difficulty: it now scales with total Soreness (as in "Normal"). Previously, the decay would nearly halt close to 100%, making full recovery impossible.

- During crafting / building actions, components and materials will shift position and rotation to visually represent their usage in the construction process.

- Pine Cone nuts calories gained are now reduced fron Pine Cone condition, just like other food (still, no risk of Poisoning when "spoiled").

- Improved cracking Coconut animation when using a Hatchet.

- Minor improvements to fishing mini-game difficulty.

VEGETATION:

- Tree trunks healing rate reduced to 20%! It was too quick, and trying to fell a tree over multiple sessions would result in the tree healing to max HP.

- Stumps will no longer gradually reduce opacity as they deteriorate, but will become greener and darker, and then fade.

TERRAIN & MAP:

- Minor terrain ecology balance tweakes.

- Terrain zones arrangement slightly improved (only applies to new games).

FIXES:

- Fixed maximized windowed mode causing stuttering on some systems.

- Fixed rare flickering of some textures (primarily mountains and trees, only applies to new games).

-(Survival) Fixed character freezing and not being able to move after some actions with low/unstable FPS (also fixed affected savegame).

-(Survival) Fixed items being placed on the wrong layer after some actions, with low/unstable FPS (also fixed affected savegame).

-(Survival) Fixed Pine Cone not giving vitamins as supposed to.

-(Survival) Fixed Light Fire mini-game initially not interrupting if conditions would prevent to successfully complete it.

-(Survival) Fixed AM/PM not visible in the Survival UI with the unit system "Imperial".

-(Survival) Fixed tree canopies being invisible for few seconds after the game takes an island snapshot.

-(God) Fixed

Source

Steam News / 5 July 2025

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