DinoSystem
Steam News 3 December 20241y ago

Public beta 2 (v0.98) released

Hello dino hunters! After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to…

Update log

Full DinoSystem update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello dino hunters!

Extracted changes

1 fix2 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
changedAfter 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!).
changedIf not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2).
changedHere's the full list of changes/additions since Beta 1: [BETA] means it's a change internal to the beta
added[Survival] Creation/info player screen now has two modes - Basic and Advanced: ...... Basic shows only body features and few info. ...... Advanced shows also skills and advanced info. ...... The first time you play, it is shown as Basic, but will remember your choice if you switch to Advanced.
added[Survival] Improvements to Combat Stance: ...... Most actions that alter Combat Stance will revert it as soon as the action is completed. ...... When Combat Stance is disabled, weapons wielded will be grabbed with the right hand, and vice-versa. ...... When enabled, Combat Stance triggers a sound, and UI panels become red.
changedImprovements to animal seed storing mechanics: ...... Changed how seeds are stored in animals: an animal has a chance to get the seed/spore of the plant/tree/mushroom it eats, which is released into the Dung as soon as it excretes. ...... When dead, animals storing a seed pass it to their carcass, which has a chance to pass it to carnivores eating it. ...... At game generation, animals/carcasses/dung have a chance to start with seeds stored.

After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!).

If not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2).

Here's the full list of changes/additions since Beta 1: [BETA] means it's a change internal to the beta

- [Survival] Creation/info player screen now has two modes - Basic and Advanced: ...... Basic shows only body features and few info. ...... Advanced shows also skills and advanced info. ...... The first time you play, it is shown as Basic, but will remember your choice if you switch to Advanced.

- [Survival] Improvements to Combat Stance: ...... Most actions that alter Combat Stance will revert it as soon as the action is completed. ...... When Combat Stance is disabled, weapons wielded will be grabbed with the right hand, and vice-versa. ...... When enabled, Combat Stance triggers a sound, and UI panels become red.

- Improvements to animal seed storing mechanics: ...... Changed how seeds are stored in animals: an animal has a chance to get the seed/spore of the plant/tree/mushroom it eats, which is released into the Dung as soon as it excretes. ...... When dead, animals storing a seed pass it to their carcass, which has a chance to pass it to carnivores eating it. ...... At game generation, animals/carcasses/dung have a chance to start with seeds stored.

- Rebalanced terrain fertility values "absorbed" by vegetation. - Slightly reduced vegetation eaten by herbivores, to lessen their impact on the ecosystem and allow for bigger populations. - [Survival] In the brief moments before character creation during island generation, loading tips are shown partially (to prevent the player from being unable to read them fully before character creation screen shows). - Loading tips suggesting a control will show the actual key instead of the default one. - [Survival] Crafting/carving/firemaking and such actions are no longer interrupted by performing an other action (like toggling Equip Mode or selecting an item), and tweaked other interruptions. - Improved items collision with walls/boulders/mountains. - [Survival] Fixed item collision with walls/boulders/mountains sometimes glitching if hitting the character. - Fixed tree canopies not updating fast enough during Aim Mode or God Mode's camera movement. - [Survival] Fixed a rare bug causing crafting buttons to not update correctly based on available components. - Fixed +/- buttons continuing to be pressed while holding the mouse button far from them. - Fixed Didelphodon occasionally rebuilding their nest on top of their previous one. - Lightning hitting the sea will reduce fish population in that spot. - Made several terrain and water mechanics tweaks to improve the long-term ecology simulation. - Added total fish count next to Pteranodons. - [Survival] Dropping the weapon from an animal attack now shows a warning message. - All damage texts now have "-" before the value, for consistency. - Leaf rotation speed from wind increased. - Tree canopies (fake) SSAO improved slightly. - Improved some cursor icons. - [Survival] Improved Stick/Torch placement when sheathed on character's back. - [Survival] Player Actions key is now used to trigger target action (if the mouse is on a target), otherwise it shows the player actions (as before). - [Survival] Pteranodon is no longer mouseover-able in Survival (to prevent accidental conflicts with a current action). - Ponds shape/bed slightly improved. - Slightly reduced chance

Source

Steam News / 3 December 2024

Open original