Full notes
Full DinoSystem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
DinoSystem changes
This update IS compatible with savegames from previous v0.96.0+!
ENGINE:
Construct 3 updated to r376.
GRAPHICS:
-[Survival] Added a visual feedback particle effect when a skill increases.
AUDIO:
-[Survival] Heartbeat sound volume slightly reduced, and frequency increased.
INTERFACE:
Main Menu link icons have a fancy effect while disappearing/appearing when accessing/exiting the Load Game screen. -[Survival] While fishing, mouse-hover on sea also shows LMB/key for attempting to fish. - Some UI elements (top-left notification, top-right game info) are now responsive to window size/proportions.
SURVIVAL:
Body Muscle decay rate from Soreness over 25% increased to 4x (from 3x). - Body Muscle decay rate is reduced ~30% more by Body Fat and Proteins. - It's now possible to butcher a carcass with bare-hands is frozen over 50%, but below 100%. - Strength requirement for pulling Carcass/Skeleton tweaked to be lower for smaller animals, and about the same for bigger ones. - Character head turns a bit more gradually.
ANIMALS:
Small improvements to animal bleeding logic.
FIXES:
-[Survival] Fixed Butchering, Cleaning Branch/Fish and Expand Lakebed actions speed not being affected by changes in v0.97.1 (which increased their speed). -[Survival] Fixed Butchering not advancing using a Sharpstone when the carcass is frozen. -[Survival] Fixed alert message "your high Fullness is slowing this action down" showing when the Fullness is actually low or 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
