Update log
Full DinoSystem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
This update IS compatible with savegames from previous v0.96.0+!
ENGINE:
- Construct 3 updated to r376.
GRAPHICS:
-[Survival] Added a visual feedback particle effect when a skill increases.
AUDIO:
-[Survival] Heartbeat sound volume slightly reduced, and frequency increased.
INTERFACE:
- Main Menu link icons have a fancy effect while disappearing/appearing when accessing/exiting the Load Game screen. -[Survival] While fishing, mouse-hover on sea also shows LMB/key for attempting to fish. - Some UI elements (top-left notification, top-right game info) are now responsive to window size/proportions.
SURVIVAL:
- Body Muscle decay rate from Soreness over 25% increased to 4x (from 3x). - Body Muscle decay rate is reduced ~30% more by Body Fat and Proteins. - It's now possible to butcher a carcass with bare-hands is frozen over 50%, but below 100%. - Strength requirement for pulling Carcass/Skeleton tweaked to be lower for smaller animals, and about the same for bigger ones. - Character head turns a bit more gradually.
ANIMALS:
- Small improvements to animal bleeding logic.
FIXES:
-[Survival] Fixed Butchering, Cleaning Branch/Fish and Expand Lakebed actions speed not being affected by changes in v0.97.1 (which increased their speed). -[Survival] Fixed Butchering not advancing using a Sharpstone when the carcass is frozen. -[Survival] Fixed alert message "your high Fullness is slowing this action down" showing when the Fullness is actually low or 0.
Source
