Update log
Full DinoSystem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
- UI and audio
This update IS compatible with savegames from previous v0.96.0+!
---> FULL CHANGELOG <---
A NOTE FROM THE DEV:
New year, new DinoSystem update! 2023 presented many challenges and opportunities: one of my family member is very ill, we take care of him, but it's very draining both physically and mentally. I've been ill myself (less serious, luckly), and stopped working out, I'm planning to start again sometime in the future. On a brighter note, I'm a full time gamedev now, leaving behind my historical gym trainer career: DinoSystem (and potential new projects of mine) is still not my main source of income, but I can now work in a field I truly enjoy, as well as being able to work from home (and take care of my father). Now, about this update, I did anticipate it would include the meat/fish drying mechanic and a new narrative system, but they didn't make into it and will be added in a future version. There are few additions that could make up for this inconvenience, though, so let's check the changelog!
SYSTEM:
-[Survival] Quitting on Rogue-lite difficulty now produces a new save slot called "Exit Save", instead of overwriting "My Save". - Autosaves are taken when dawn happens, instead of few moments later.
GRAPHICS:
- High/low fog effect is now much more common. - Added a subtle distorsion effect to low fog (only on GFX Quality = High). - Several ambient effects, as well as leaves/clouds direction from wind, are updated much more often (every 0.1 sec instead of 1 sec). - "Screen Sharpen" effect (renamed to "Normal Map", see below) tweaked to be more subtle. - Tree canopies parallax relative to zoom level improved to produce better results at very low zoom. - Sky and sky reflection parallax now scales correctly with current zoom level. - Red Mushroom now has white dots, to make it more easily distinguishable from the brown one. - Dynamic shadows intensity tweaked to be slightly more apparent in some instances. - Haze effect from warm climate tweaked in intensity and improved in quality, and reduced the excessive flickering. - Screen lightning stops when the game is paused. - Minor improvements to the particle system. -[Survival] Added a subtle trail to fired projectiles.
-[Survival] Character arms resolution improved. -[Survival] Added a blur effect to tree canopies at very high zoom (only on GFX Quality = High). -[Survival] Player droplets from wetness disappear asap after the "dry up" action. -[Survival] Improved some character animations (and now scale better with the actual action speed).
AUDIO:
- Improved wall/door damage and destruction sounds. - Animal distant death sounds can be heard from farther away. - Tweaked volume/pitch of tree falling sound, based on tree size. - Added some button click sounds that were missing. -[Survival] Tweaked volume/pitch of some player actions sounds.
INTERFACE:
- Improvements to the Settings interface:...... Added a new tab to the general settings screen called "Screen", which groups settings related to screen effects/features. ...... Setting "Screen Mode" renamed to "Mode". ...... Setting "Video Quality" renamed to "GFX Quality". ...... Setting "Screen Sharpen" renamed to "Normal Map". ...... Setting "Master Volume" renamed to "Main Volume". ...... Made small tweaks to some settings tooltips.
-[Survival] Improvements to the Character creation/info screen:...... Character creation screen now appears at the start of island generation, allowing the player to create their character during the loading time, instead of waiting. ...... Character creation/info screen layout rearranged, having most UI panels upward, and
Source
