I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.
Full notes
Full DIMENSIONAL SLAUGHTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Gameplay
UI and audio
addedI've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.
addedThis update however is just mostly simple changes and fixes. I have: - Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is. - Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however. - Added a border on UI elements - HUD now sways with the players movement - UI buttons now make sounds when pressed - There is now a start screen before your first play that allows you to change some settings before starting the tutorial. - Audio sliders have now work properly - Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased. - Re-did some SFX - Re-did some lighting - Improved the teleporting effects between stages - Did not add Herobrine
addedSince you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.
DIMENSIONAL SLAUGHTER changes
addedI've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.
addedThis update however is just mostly simple changes and fixes. I have: - Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is. - Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however. - Added a border on UI elements - HUD now sways with the players movement - UI buttons now make sounds when pressed - There is now a start screen before your first play that allows you to change some settings before starting the tutorial. - Audio sliders have now work properly - Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased. - Re-did some SFX - Re-did some lighting - Improved the teleporting effects between stages - Did not add Herobrine
addedSince you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.
I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.
I am hoping to release all that stuff before the NextFest.
This update however is just mostly simple changes and fixes. I have: - Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is. - Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however. - Added a border on UI elements - HUD now sways with the players movement - UI buttons now make sounds when pressed - There is now a start screen before your first play that allows you to change some settings before starting the tutorial. - Audio sliders have now work properly - Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased. - Re-did some SFX - Re-did some lighting - Improved the teleporting effects between stages - Did not add Herobrine
Since you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.
Okay thanks for checking this out, be sure to Wishlist the game and follow me on Twitter if you haven't already!