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Steam News18 May 20233y ago

DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE

Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0.

Full notes

Full DIMENSIONAL SLAUGHTER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes11 additions10 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedInitially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0 . But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.
addedAdded Object outlines
removedMain UI no longer friendly pink and is now red
addedAdded the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
changedEnemy and object visibility improved heavily
changedA bunch of other effects have been improved

DIMENSIONAL SLAUGHTER changes

addedInitially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0 . But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.
addedAdded Object outlines
removedMain UI no longer friendly pink and is now red
addedAdded the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
changedEnemy and object visibility improved heavily

Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.

Main changes:

  • Added Object outlines

  • Redid the ENTIRE color palette.

  • Re-did Cultist Realm act 2 level design

  • Gave Cancer act 1 and 2 a makeover

  • Enemy spawns now telegraphed via lightning strikes

  • Main UI no longer friendly pink and is now red

  • Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps

  • Enemy and object visibility improved heavily

  • Re-did portal Graphics

  • A bunch of other effects have been improved

The rest:

  • Player now has a shadow

  • Cain's voice (Courtesy of Gianni Matragrano) received some editing changes

  • Cain is MUCH more aggressive, chances are you won't survive now

  • Level triggers wait for you to collect the weapon on Little Baby and Normal mode

  • Wall jump and Wall slide physics improved

  • Auto-Jump button added

  • Quickswap Button added

  • Outline option sliders added

  • Streamlined the gib system to perform way better + It also now cooler

  • Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted

  • Grapple Projectile is much faster now

  • Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.

  • Large cutscenes now skippable (Press Enter)

  • You can now slightly adjust direction mid slide

  • Changed the Meat Barrier's screams

  • Redid the leaderboard UI

And now, the bugfixes:

  • You can no longer die inside portals

  • Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet

  • Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock

  • Level borders are taller now so you can't jump out for act 1 of The Cancer

  • Lowered certain explosion SFX volume

  • You can no longer slide or shoot during Portal Facility cutscenes

  • Locked Camera and player movement during spawning animation to prevent early injury

  • Fixed a bug where punch wouldn't record previously used weapon

  • Fixed a bug where the weapon wouldn't swap out mid punch

  • Fixed a bug where Shocker punch would initiate instantly instead of when you let go

  • Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes

  • Removed Herobrine

And that should be all! I also added a demo version of DIMENSIONAL SLAUGHTER, in case someone wants to test it before they buy!

Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!

Source

Steam News / 18 May 2023

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