Full notes
Full DIMENSIONAL SLAUGHTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
DIMENSIONAL SLAUGHTER changes
Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.
Main changes:
Added Object outlines
Redid the ENTIRE color palette.
Re-did Cultist Realm act 2 level design
Gave Cancer act 1 and 2 a makeover
Enemy spawns now telegraphed via lightning strikes
Main UI no longer friendly pink and is now red
Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
Enemy and object visibility improved heavily
Re-did portal Graphics
A bunch of other effects have been improved
The rest:
Player now has a shadow
Cain's voice (Courtesy of Gianni Matragrano) received some editing changes
Cain is MUCH more aggressive, chances are you won't survive now
Level triggers wait for you to collect the weapon on Little Baby and Normal mode
Wall jump and Wall slide physics improved
Auto-Jump button added
Quickswap Button added
Outline option sliders added
Streamlined the gib system to perform way better + It also now cooler
Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted
Grapple Projectile is much faster now
Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.
Large cutscenes now skippable (Press Enter)
You can now slightly adjust direction mid slide
Changed the Meat Barrier's screams
Redid the leaderboard UI
And now, the bugfixes:
You can no longer die inside portals
Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet
Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock
Level borders are taller now so you can't jump out for act 1 of The Cancer
Lowered certain explosion SFX volume
You can no longer slide or shoot during Portal Facility cutscenes
Locked Camera and player movement during spawning animation to prevent early injury
Fixed a bug where punch wouldn't record previously used weapon
Fixed a bug where the weapon wouldn't swap out mid punch
Fixed a bug where Shocker punch would initiate instantly instead of when you let go
Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes
Removed Herobrine
And that should be all! I also added a demo version of DIMENSIONAL SLAUGHTER, in case someone wants to test it before they buy!
Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!
Source
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