In this update6
Full notes
Full Dimenshot update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
- Performance
- UI and audio
Dimenshot changes
Hi guys!
Heres some update notes for Dimenshot!
Gameplay and Mechanics
- Ground SlamIncreased execution speed for better fluidity.
- Parry SystemEase of parrying enemy projectiles has been improved.
- Energy GainSlightly increased the amount of energy gained during combat.
Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.
Bug Fixes
- Grappling GunFixed an issue where the hook would occasionally fail to fire.
- Katana SkillFixed a bug where teleporting with the Katana could cause players to fall through the map.
- Projectile DirectionFixed a bug related to the trajectory of enemy bullets.
- DimentrashFixed a bug that allowed dashing into Dimenstrashes while in mid-air.
Improvements and Balancing
Enemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.
- TutorialsRefined and improved tutorial texts for better clarity.
Heal Orbs: Rebalanced heal orb drop rates/values.
Performance: General optimization improvements have been implemented.
Sound Effects (SFX)
- Weapon SFXAdded new sound effects for the Axe and Darts.
Enemy SFX: Enhanced and polished enemy-related sound effects.
Thanks for playing! Emir,
Source
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