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Steam News8 March 20263mo ago

Parry and Game Balancing

Hi guys! Heres some update notes for Dimenshot! Gameplay and Mechanics Ground Slam: Increased execution speed for better fluidity. Parry System: Ease of parrying enemy projectiles has been improved.

In this update6

Full notes

Full Dimenshot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions10 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • Performance
  • UI and audio
changedGameplay and MechanicsGround Slam: Increased execution speed for better fluidity.
changedGameplay and MechanicsParry System: Ease of parrying enemy projectiles has been improved.
changedGameplay and MechanicsEnergy Gain: Slightly increased the amount of energy gained during combat.
addedGameplay and MechanicsAxe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.
fixedBug FixesGrappling Gun: Fixed an issue where the hook would occasionally fail to fire.
fixedBug FixesKatana Skill: Fixed a bug where teleporting with the Katana could cause players to fall through the map.

Dimenshot changes

changedGround Slam: Increased execution speed for better fluidity.
changedParry System: Ease of parrying enemy projectiles has been improved.
changedEnergy Gain: Slightly increased the amount of energy gained during combat.
addedAxe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.
fixedGrappling Gun: Fixed an issue where the hook would occasionally fail to fire.

Hi guys!

Heres some update notes for Dimenshot!

Gameplay and Mechanics

  • Ground SlamIncreased execution speed for better fluidity.
  • Parry SystemEase of parrying enemy projectiles has been improved.
  • Energy GainSlightly increased the amount of energy gained during combat.
  • Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.

Bug Fixes

  • Grappling GunFixed an issue where the hook would occasionally fail to fire.
  • Katana SkillFixed a bug where teleporting with the Katana could cause players to fall through the map.
  • Projectile DirectionFixed a bug related to the trajectory of enemy bullets.
  • DimentrashFixed a bug that allowed dashing into Dimenstrashes while in mid-air.

Improvements and Balancing

  • Enemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.

  • TutorialsRefined and improved tutorial texts for better clarity.
  • Heal Orbs: Rebalanced heal orb drop rates/values.

  • Performance: General optimization improvements have been implemented.

Sound Effects (SFX)

  • Weapon SFXAdded new sound effects for the Axe and Darts.
  • Enemy SFX: Enhanced and polished enemy-related sound effects.

Steam post image

Thanks for playing! Emir,

Source

Steam News / 8 March 2026

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